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Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

Robotics 2021-09-28 v1

Abstract

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.

Keywords

Cite

@article{arxiv.2109.12490,
  title  = {Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots},
  author = {Ran Tian and Liting Sun and Masayoshi Tomizuka and David Isele},
  journal= {arXiv preprint arXiv:2109.12490},
  year   = {2021}
}

Comments

Presented at ICRA 2021