Related papers: Counting Triangles in Large Graphs on GPU
Hardware accelerators (such as Nvidia's CUDA GPUs) have tremendous promise for computational science, because they can deliver large gains in performance at relatively low cost. In this work, we focus on the use of Nvidia's Tesla GPU for…
In a finite undirected simple graph, a chordless cycle is an induced subgraph which is a cycle. We propose a GPU parallel algorithm for enumerating all chordless cycles of such a graph. The algorithm, implemented in OpenCL, is based on a…
We present efficient parallel algorithms for computing maximal matchings in hypergraphs. Our algorithm finds locally maximal edges in the hypergraph and adds them in parallel to the matching. In the CRCW PRAM models our algorithms achieve…
Network super point is a kind of special host which plays an important role in network management and security. For a core network, detecting super points in real time is a burden task because it requires plenty computing resources to keep…
This paper introduces a fast Central Processing Unit (CPU) implementation of geodesic morphological operations using stream processing. In contrast to the current state-of-the-art, that focuses on achieving insensitivity to the filter sizes…
As graph analytics often involves compute-intensive operations, GPUs have been extensively used to accelerate the processing. However, in many applications such as social networks, cyber security, and fraud detection, their representative…
How can we accurately estimate local triangles for all nodes in simple and multigraph streams? Local triangle counting in a graph stream is one of the most fundamental tasks in graph mining with important applications including anomaly…
Parallel computing using accelerators has gained widespread research attention in the past few years. In particular, using GPUs for general purpose computing has brought forth several success stories with respect to time taken, cost, power,…
In this work, we have explored the advantages and drawbacks of using GPUs instead of CPUs in the calculation of a standard 2-point correlation function algorithm, which is useful for the analysis of Large Scale Structure of galaxies. Taking…
Large-scale graph problems are of critical and growing importance and historically parallel architectures have provided little support. In the spirit of co-design, we explore the question, How fast can graph computing go on a fine-grained…
We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate how to efficiently implement a typical Divide-and-Conquer…
We consider the fundamental problems of approximately counting the numbers of edges and triangles in a graph in sublinear time. Previous algorithms for these tasks are significantly more efficient under a promise that the arboricity of the…
We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…
This work proposes a GPU tensor core approach that encodes the arithmetic reduction of $n$ numbers as a set of chained $m \times m$ matrix multiply accumulate (MMA) operations executed in parallel by GPU tensor cores. The asymptotic running…
We present distributed algorithms for training dynamic Graph Neural Networks (GNN) on large scale graphs spanning multi-node, multi-GPU systems. To the best of our knowledge, this is the first scaling study on dynamic GNN. We devise…
Maximal Clique Enumeration (MCE) is a fundamental graph mining problem, and is useful as a primitive in identifying dense structures in a graph. Due to the high computational cost of MCE, parallel methods are imperative for dealing with…
The generalized method to have a parallel solution to a computational problem, is to find a way to use Divide & Conquer paradigm in order to have processors acting on its own data and therefore all can be scheduled in parallel. MapReduce is…
The Graphics Processing Unit (GPU) is a powerful tool for parallel computing. In the past years the performance and capabilities of GPUs have increased, and the Compute Unified Device Architecture (CUDA) - a parallel computing architecture…
We describe a simple yet highly parallel method for re-indexing "indexed" data sets like triangle meshes or unstructured-mesh data sets -- which is useful for operations such as removing duplicate or un-used vertices, merging different…
Processing large complex networks like social networks or web graphs has recently attracted considerable interest. In order to do this in parallel, we need to partition them into pieces of about equal size. Unfortunately, previous parallel…