Related papers: Multinational War is Hard
We introduce two-crossing elections as a generalization of single-crossing elections, showing a number of new results. First, we show that two-crossing elections can be recognized in polynomial time, by reduction to the well-studied…
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…
We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…
We study the complexity of several combinatorial problems in the model of binary networked public goods games. In this game, players are represented by vertices in a network, and the action of each player can be either investing or not…
Positional games were introduced by Hales and Jewett in 1963, and their study became more popular after Erdos and Selfridge's first result on their connection to Ramsey theory and hypergraph coloring in 1973. Several conventions of these…
0-1 Knapsack is a fundamental NP-complete problem. In this article we prove that it remains NP-complete even when the weights of the objects in the packing constraints and their values in the objective function satisfy specific stringent…
Weighted voting games are ubiquitous mathematical models which are used in economics, political science, neuroscience, threshold logic, reliability theory and distributed systems. They model situations where agents with variable voting…
This paper formalises the Canadian Traveller problem as a positional two-player game on graphs. We consider two variants depending on whether an edge is blocked. In the locally-informed variant, the traveller learns if an edge is blocked…
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
In this paper we introduce a new game; in this game there are two players who play as rival pirate gangs. The goal is to gather more treasure than your rival. The game is played on a graph and a player gathers treasure by moving to an…
We study the problem of generating a test sequence that achieves maximal coverage for a reactive system under test. We formulate the problem as a repeated game between the tester and the system, where the system state space is partitioned…
We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse…
In this paper, we study a two-stage stochastic version of the assignment game, which is a fundamental cooperative game. Given an initial setting, the set of players may change in the second stage according to some probability distribution,…
We consider a multi-player non-zero-sum turn-based game (abbreviated as multi-player game) on a finite directed graph. A secure equilibrium (SE) is a strategy profile in which no player has the incentive to deviate from the strategy because…
For an NP intersect coNP function g of the Nisan-Wigderson type and a string b outside its range we consider a two player game on a common input a to the function. One player, a computationally limited Student, tries to find a bit of g(a)…