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In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability. To allow for real-time execution on constrained…

Robotics · Computer Science 2018-01-17 Enrico Piazza , Andrea Romanoni , Matteo Matteucci

Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zihui Gao , Jia-Wang Bian , Guosheng Lin , Hao Chen , Chunhua Shen

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Yuzhou Ji , Qijian Tian , He Zhu , Xiaoqi Jiang , Guangzhi Cao , Lizhuang Ma , Yuan Xie , Xin Tan

Near-field multiple-input multiple-output (MIMO) radar imaging systems have recently gained significant attention. In this paper, we develop novel non-iterative deep learning-based reconstruction methods for real-time near-field MIMO…

Image and Video Processing · Electrical Eng. & Systems 2023-12-29 Irfan Manisali , Okyanus Oral , Figen S. Oktem

While current multi-frame restoration methods combine information from multiple input images using 2D alignment techniques, recent advances in novel view synthesis are paving the way for a new paradigm relying on volumetric scene…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Thomas Tanay , Aleš Leonardis , Matteo Maggioni

3D scene reconstruction is essential for applications in virtual reality, robotics, and autonomous driving, enabling machines to understand and interact with complex environments. Traditional 3D Gaussian Splatting techniques rely on images…

Graphics · Computer Science 2025-03-04 Changlin Song , Jiaqi Wang , Liyun Zhu , He Weng

While weakly supervised multi-view face reconstruction (MVR) is garnering increased attention, one critical issue still remains open: how to effectively interact and fuse multiple image information to reconstruct high-precision 3D models.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Weiguang Zhao , Chaolong Yang , Jianan Ye , Rui Zhang , Yuyao Yan , Xi Yang , Bin Dong , Amir Hussain , Kaizhu Huang

3D reconstruction has lately attracted increasing attention due to its wide application in many areas, such as autonomous driving, robotics and virtual reality. As a dominant technique in artificial intelligence, deep learning has been…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Qingtian Zhu , Chen Min , Zizhuang Wei , Yisong Chen , Guoping Wang

Existing approaches for Structure from Motion (SfM) produce impressive 3-D reconstruction results especially when using imagery captured with large parallax. However, to create engaging video-content in movies and TV shows, the amount by…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Sheng Liu , Xiaohan Nie , Raffay Hamid

Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, introducing significant errors in the accumulated model.…

Graphics · Computer Science 2017-02-09 Angela Dai , Matthias Nießner , Michael Zollhöfer , Shahram Izadi , Christian Theobalt

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

Robotics · Computer Science 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Multi-view 3D reconstruction, namely, structure-from-motion followed by multi-view stereo, is a fundamental component of 3D computer vision. In general, multi-view 3D reconstruction suffers from an unknown scale ambiguity unless a reference…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Lilika Makabe , Kohei Ashida , Hiroaki Santo , Fumio Okura , Yasuyuki Matsushita

This article presents a novel framework for performing visual inspection around 3D infrastructures, by establishing a team of fully autonomous Micro Aerial Vehicles (MAVs) with robust localization, planning and perception capabilities. The…

Modern mobile burst photography pipelines capture and merge a short sequence of frames to recover an enhanced image, but often disregard the 3D nature of the scene they capture, treating pixel motion between images as a 2D aggregation…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Ilya Chugunov , Yuxuan Zhang , Felix Heide

Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We…

Computer Vision and Pattern Recognition · Computer Science 2017-04-25 Hamid Izadinia , Qi Shan , Steven M. Seitz

Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to…

Computer Vision and Pattern Recognition · Computer Science 2019-11-13 Onorina Kovalenko , Vladislav Golyanik , Jameel Malik , Ahmed Elhayek , Didier Stricker

In the realm of robotic grasping, achieving accurate and reliable interactions with the environment is a pivotal challenge. Traditional methods of grasp planning methods utilizing partial point clouds derived from depth image often suffer…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Lei Zhou , Haozhe Wang , Zhengshen Zhang , Zhiyang Liu , Francis EH Tay , adn Marcelo H. Ang.

Automatic 3D content creation seeks to replace labor-intensive modeling and scanning pipelines with systems that can synthesize or recover 3D assets directly from text or images. Its applications span video games, virtual reality, robotics,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiahao Li

Neural rendering has garnered substantial attention owing to its capacity for creating realistic 3D scenes. However, its applicability to extensive scenes remains challenging, with limitations in effectiveness. In this work, we propose the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Zhihao Jia , Bing Wang , Changhao Chen

We propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology and enforces the roof validity by optimizing a simple but…

Graphics · Computer Science 2021-09-17 Jing Ren , Biao Zhang , Bojian Wu , Jianqiang Huang , Lubin Fan , Maks Ovsjanikov , Peter Wonka
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