Related papers: Catching a mouse on a tree
We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…
We study a turn-based game in a simply connected polygonal environment $Q$ between a pursuer $P$ and an adversarial evader $E$. Both players can move in a straight line to any point within unit distance during their turn. The pursuer $P$…
Dominating sets in graphs are often used to model some monitoring of the graph: guards are posted on the vertices of the dominating set, and they can thus react to attacks occurring on the unguarded vertices by moving there (yielding a new…
The hat guessing number $HG(G)$ of a graph $G$ on $n$ vertices is defined in terms of the following game: $n$ players are placed on the $n$ vertices of $G$, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible…
The $1/2$-conjecture on the domination game asserts that if $G$ is a traceable graph, then the game domination number $\gamma_g(G)$ of $G$ is at most $\left\lceil \frac{n(G)}{2} \right\rceil$. A traceable graph is a $1/2$-graph if…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…
In this note we analyze the performance of a simple root-finding algorithm in uniform attachment trees. The leaf-stripping algorithm recursively removes all leaves of the tree for a carefully chosen number of rounds. We show that, with…
An independent $[1,k]$-set $S$ in a graph $G$ is a dominating set which is independent and such that every vertex not in $S$ has at most $k$ neighbors in it. The existence of such sets is not guaranteed in every graph and trees having an…
Waiter-Client games are played on some hypergraph $(X,\mathcal{F})$, where $\mathcal{F}$ denotes the family of winning sets. For some bias $b$, during each round of such a game Waiter offers to Client $b+1$ elements of $X$, of which Client…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
We examine the question of whether a collection of random walks on a graph can be coupled so that they never collide. In particular, we show that on the complete graph on n vertices, with or without loops, there is a Markovian coupling…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
We prove a lower bound on the number of spanning two-forests in a graph, in terms of the number of vertices, edges, and spanning trees. This implies an upper bound on the average cut size of a random two-forest. The main tool is an identity…
We study a variant of the classical Cops and Robbers game with one cop and one robber, in which the cop follows a fixed walk on the graph, a patrol, that is chosen before the game begins, while the robber is omniscient, he knows the entire…
We present a deterministic algorithm that given a tree T with n vertices, a starting vertex v and a slackness parameter epsilon > 0, estimates within an additive error of epsilon the cover and return time, namely, the expected time it takes…
In recent years, non-parametric methods utilizing random walks on graphs have been used to solve a wide range of machine learning problems, but in their simplest form they do not scale well due to the quadratic complexity. In this paper, a…
We consider the random walk in an independent and identically distributed (i.i.d.) random environment on a Cayley graph of a finite free product of copies of $\mathbb{Z}$ and $\mathbb{Z}_2$. Such a Cayley graph is readily seen to be a…
Several sages wearing colored hats occupy the vertices of a graph. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbours without exchanging any information. Each hat can have one of…