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Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…

Multimedia · Computer Science 2014-04-11 Liang Chen , Yipeng Zhou , Dah Ming Chiu

Swim extends the actor model to support applications composed of linked distributed actors that continuously analyze boundless streams of events from millions of sources, to respond in-sync with the real-world. Swim builds a running…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-24 Chris Sachs , Ajay Govindarajan , Simon Crosby

The increase in real time ultra-high definition video services presents a challenging issue to current network infrastructures, because of its high bandwidth usage, which saturate network links. The required bandwidth is related to strict…

Networking and Internet Architecture · Computer Science 2015-09-29 Paul Farrow , Martin Reed , Maciej Glowiak , Joe Mambretti

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…

Multimedia · Computer Science 2022-09-07 Irene Viola , Pablo Cesar

Experiment-in-the-Loop Computing (EILC) requires support for numerous types of processing and the management of heterogeneous infrastructure over a dynamic range of scales: from the edge to the cloud and HPC, and intermediate resources.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-16 Andre Luckow , Shantenu Jha

The widespread use of mobile devices propels the development of new-fashioned video applications like 3D (3-Dimensional) stereo video and mobile cloud game via web or App, exerting more pressure on current mobile access network. To address…

Networking and Internet Architecture · Computer Science 2021-11-30 Xiaotong Wu , Lianyong Qi , Xiaolong Xu , Shui Yu , Wanchun Dou , Xuyun Zhang

In the user targeting and expanding of new shows on a video platform, the key point is how their embeddings are generated. It's supposed to be personalized from the perspective of both users and shows. Furthermore, the pursue of both…

Social and Information Networks · Computer Science 2023-04-13 Kai Song , Shaofeng Wang , Ziwei Xie , Shanyu Wang , Jiahong Li , Yongqiang Yang

Dynamic Adaptive Streaming over HTTP (DASH) is a recently proposed standard that offers different versions of the same media content to adapt the delivery process over the Internet to dynamic bandwidth fluctuations and different user device…

Networking and Internet Architecture · Computer Science 2016-11-17 Laura Natali , Maria Luisa Merani

Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects…

Physics and Society · Physics 2016-04-04 Andrea Guazzini , Daniele Vilone , Camillo Donati , Annalisa Nardi , Zoran Levnajic

Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications (also referred to as augmented information…

Networking and Internet Architecture · Computer Science 2022-10-03 Yang Cai , Jaime Llorca , Antonia M. Tulino , Andreas F. Molisch

Modern longitudinal data, for example from wearable devices, measures biological signals on a fixed set of participants at a diverging number of time points. Traditional statistical methods are not equipped to handle the computational…

Methodology · Statistics 2023-03-23 Lan Luo , Jingshen Wang , Emily C. Hector

In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Recent work suggests that TCP throughput stability and predictability within a video viewing session can inform the design of better video bitrate adaptation algorithms. Despite a rich tradition of Internet measurement, however, our…

Networking and Internet Architecture · Computer Science 2015-06-19 Yi Sun , Xiaoqi Yin , Nanshu Wang , Junchen Jiang , Vyas Sekar , Yun Jin , Bruno Sinopoli

The e-commerce boom has led to overwhelming demand for personalized delivery services. Accordingly, various start-ups and tech companies provide crowd-shipping services that aim to be more efficient and effective than traditional logistics…

Physics and Society · Physics 2018-10-09 Tho V. Le , Satish V. Ukkusuri

Content delivery networks are a key infrastructure component used by Video on Demand (VoD) services to deliver content over the Internet. We study a content delivery system consisting of a central server and multiple co-located caches, each…

Information Theory · Computer Science 2020-01-03 Kota Srinivas Reddy , Sharayu Moharir , Nikhil Karamchandani

General-purpose crowdsourcing platforms are increasingly being harnessed for creative work. The platforms' potential for creative work is clearly identified, but the workers' perspectives on such work have not been extensively documented.…

Human-Computer Interaction · Computer Science 2020-01-22 Jonas Oppenlaender , Kristy Milland , Aku Visuri , Panos Ipeirotis , Simo Hosio

As live streaming services skyrocket, Crowdsourced Cloud-edge service Platforms (CCPs) have surfaced as pivotal intermediaries catering to the mounting demand. Despite the role of stream scheduling to CCPs' Quality of Service (QoS) and…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-23 Shaoyuan Huang , Zheng Wang , Zhongtian Zhang , Heng Zhang , Xiaofei Wang , Wenyu Wang

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…

Human-Computer Interaction · Computer Science 2020-08-18 David Melhart , Daniele Gravina , Georgios N. Yannakakis

In mobile wireless networks, livestreaming in high user density areas presents two typical challenges: the wireless bandwidth is depleted and the number of users is limited. In this study, a media distribution model utilizing peer to peer…

Networking and Internet Architecture · Computer Science 2026-04-06 Andrei Negulescu , Weijia Shang

As Internet streaming of live content has gained on traditional cable TV viewership, we have also seen significant growth of free live streaming services which illegally provide free access to copyrighted content over the Internet. Some of…

Cryptography and Security · Computer Science 2019-01-04 Luke Hsiao , Hudson Ayers