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Engagement is an essential indicator of the Quality-of-Learning Experience (QoLE) and plays a major role in developing intelligent educational interfaces. The number of people learning through Massively Open Online Courses (MOOCs) and other…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Sarthak Batra , Hewei Wang , Avishek Nag , Philippe Brodeur , Marianne Checkley , Annette Klinkert , Soumyabrata Dev

Student diversity, like academic background, learning styles, career and life goals, ethnicity, age, social and emotional characteristics, course load and work schedule, offers unique opportunities in education, like learning new skills,…

Computers and Society · Computer Science 2022-05-02 Alex Doboli , Simona Doboli , Ryan Duke , Sangjin Hong , Wendy Tang

Machine learning (ML) algorithms are showing a growing trend in helping the scientific communities across different disciplines and institutions to address large and diverse data problems. However, many available ML tools are…

People can help other people find information in networked information seeking environments. Recently, many such systems and algorithms have proliferated in industry and in academia. Unfortunately, it is difficult to compare the systems in…

Information Retrieval · Computer Science 2009-08-06 Gene Golovchinsky , Jeremy Pickens , Maribeth Back

According to socio-constructivism approach, collective situations are promoted to favor learning in classroom, at a distance or in a blended educational context. So, many Information and Communication Technologies (ICT) are provided to…

Computers and Society · Computer Science 2007-07-20 Christine Michel , Elise Garrot , Sebastien George

This paper presents for the first time a detailed analysis of fine-grained navigation style identification in MOOCs backed by a large number of active learners. The result shows 1) whilst the sequential style is clearly in evidence, the…

Human-Computer Interaction · Computer Science 2020-08-12 Lei Shi , Alexandra I. Cristea , Armando M. Toda , Wilk Oliveira

There are inherent challenges to interdisciplinary research collaboration, such as bridging cognitive gaps and balancing transaction costs with collaborative benefits. This raises the question: Does interdisciplinary research necessarily…

Social and Information Networks · Computer Science 2020-02-04 Shihui Feng , Alec Kirkley

Massive Open Online Courses (MOOCs) focus on manifold subjects, ranging from social sciences over languages to technical skills, and use different means to train the respective skills. MOOCs that are teaching programming skills aim to…

Software Engineering · Computer Science 2018-09-24 Ralf Teusner , Thomas Hille , Christiane Hagedorn

We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation.…

Human-Computer Interaction · Computer Science 2021-06-28 Katrin Glinka , Patrick Tobias Fischer , Claudia Müller-Birn , Silke Krohn

Increasing diversity in educational settings is challenging in part due to the lack of access to resources for non-traditional learners in remote communities. Post-pandemic platforms designed specifically for remote and hybrid learning --…

Computers and Society · Computer Science 2024-04-12 Derek Jacoby , Saiph Savage , Yvonne Coady

Online deep learning tackles the challenge of learning from data streams by balancing two competing goals: fast learning and deep learning. However, existing research primarily emphasizes deep learning solutions, which are more adept at…

Machine Learning · Computer Science 2025-03-24 Antonios Valkanas , Boris N. Oreshkin , Mark Coates

Computer science (CS) is increasingly becoming part of the curricula of K-12 education in different countries. However, there are few K-12 CS teachers, and tools to offer K-12 CS education are often limited. Massive Open Online Courses…

Computers and Society · Computer Science 2025-02-03 L. M. van der Lubbe , S. P van Borkulo , J. T. Jeuring

This paper presents a platform called RiPPLE (Recommendation in Personalised Peer-Learning Environments) that recommends personalized learning activities to students based on their knowledge state from a pool of crowdsourced learning…

Human-Computer Interaction · Computer Science 2019-10-15 Hassan Khosravi , Kirsty Kitto , Joseph Jay Williams

The paper presents a web prototype that visualises different characteristics of research projects in the heterogeneous domain of educational research. The concept of the application derives from the project "Monitoring Educational Research"…

Digital Libraries · Computer Science 2014-05-28 Karima Haddou ou Moussa , Ute Sondergeld , Philipp Mayr , Peter Mutschke , Marc Rittberger

This paper describes a new framework in educational technology - the World Wide Student Laboratory (WWSL) Project. WWSL is a dynamic international Internet-based collaboration of resourses of educational and research labs of universities,…

Physics Education · Physics 2007-05-23 A. Arodzero

With the rapid development of online education in recent years, there has been an increasing number of learning platforms that provide students with multi-step questions to cultivate their problem-solving skills. To guarantee the high…

Human-Computer Interaction · Computer Science 2020-09-29 Meng Xia , Reshika Palaniyappan Velumani , Yong Wang , Huamin Qu , Xiaojuan Ma

Several institutions are collaborating on the development of a new web-based Open Education Resources (OER) system designed exclusively for non-commercial educational purposes. This initiative is underpinned by meticulous research aimed at…

Computers and Society · Computer Science 2024-05-28 Nimol Thuon , Wangrui Zhang

Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…

The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…

Computers and Society · Computer Science 2015-01-07 Mohammad Awedh , Ahmed Mueen , Bassam Zafar , Umar Manzoor

With the rapid emergence of K-12 online learning platforms, a new era of education has been opened up. It is crucial to have a dropout warning framework to preemptively identify K-12 students who are at risk of dropping out of the online…

Computers and Society · Computer Science 2020-06-02 Hang Li , Wenbiao Ding , Zitao Liu