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Crowdsourcing is a mechanism by means of which groups of people are able to execute a task by sharing ideas, efforts and resources. Thanks to the online technologies, crowdsourcing has become in the last decade an even more utilized process…

Physics and Society · Physics 2022-03-16 Daniele Vilone

In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…

Computer Science and Game Theory · Computer Science 2023-11-29 Aya Hamed , Jeff S. Shamma

Weighted voting games apply to a wide variety of multi-agent settings. They enable the formalization of power indices which quantify the coalitional power of players. We take a novel approach to the study of the power of big vs.~small…

Computer Science and Game Theory · Computer Science 2021-09-28 Yotam Gafni , Ron Lavi , Moshe Tennenholtz

A tournament organizer must select one of $n$ possible teams as the winner of a competition after observing all $\binom{n}{2}$ matches between them. The organizer would like to find a tournament rule that simultaneously satisfies the…

Computer Science and Game Theory · Computer Science 2024-07-26 David Mikšaník , Ariel Schvartzman , Jan Soukup

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…

Machine Learning · Computer Science 2025-12-01 Chi Zhao , Jing Liu , Elena Parilina

Manipulation is a problem of fundamental importance in the context of voting in which the voters exercise their votes strategically instead of voting honestly to prevent selection of an alternative that is less preferred. The…

Multiagent Systems · Computer Science 2015-02-17 Palash Dey , Neeldhara Misra , Y. Narahari

Systems of indirect voting based on the principle of qualified majority can be analysed using the methods of game theory. In particular, this applies to the voting system in the Council of the European Union, which was recently a subject of…

Physics and Society · Physics 2007-05-23 Wojciech Slomczynski , Karol Zyczkowski

Stochastic dominance is an important concept in probability theory, econometrics and social choice theory for robustly modeling agents' preferences between random outcomes. While many works have been dedicated to the univariate case, little…

Machine Learning · Statistics 2024-06-11 Gabriel Rioux , Apoorva Nitsure , Mattia Rigotti , Kristjan Greenewald , Youssef Mroueh

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

Competitions are widely used to identify top performers in judgmental forecasting and machine learning, and the standard competition design ranks competitors based on their cumulative scores against a set of realized outcomes or held-out…

Computer Science and Game Theory · Computer Science 2025-08-26 Siddarth Srinivasan , Tao Lin , Connacher Murphy , Anish Thilagar , Yiling Chen , Ezra Karger

Value function factorization methods are commonly used in cooperative multi-agent reinforcement learning, with QMIX receiving significant attention. Many QMIX-based methods introduce monotonicity constraints between the joint action value…

Machine Learning · Computer Science 2025-04-11 Chang Huang , Shatong Zhu , Junqiao Zhao , Hongtu Zhou , Chen Ye , Tiantian Feng , Changjun Jiang

Consider designing an effective crowdsourcing system for an $M$-ary classification task. Crowd workers complete simple binary microtasks whose results are aggregated to give the final result. We consider the novel scenario where workers…

Machine Learning · Computer Science 2016-12-14 Qunwei Li , Aditya Vempaty , Lav R. Varshney , Pramod K. Varshney

We introduce a new model of collective decision making, when a global decision needs to be made but the parties only possess partial information, and are unwilling (or unable) to first create a globalcomposite of their local views. Our…

Social and Information Networks · Computer Science 2012-04-18 Subramanian Ramamoorthy , András Z. Salamon , Rahul Santhanam

The classification problem is a significant topic in machine learning which aims to teach machines how to group together data by particular criteria. In this paper, a framework for the ensemble learning (EL) method based on group decision…

Machine Learning · Computer Science 2021-05-12 Jingyi He , Xiaojun Zhou , Rundong Zhang , Chunhua Yang

A new class of general exponential ranking models is introduced which we label angle-based models for ranking data. A consensus score vector is assumed, which assigns scores to a set of items, where the scores reflect a consensus view of…

Methodology · Statistics 2017-12-27 Hang Xu , Mayer Alvo , Philip L. H. Yu

An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational complexity of false-name manipulation in weighted voting games…

Computer Science and Game Theory · Computer Science 2009-05-21 Haris Aziz , Mike Paterson

Understanding the nature of strategic voting is the holy grail of social choice theory, where game-theory, social science and recently computational approaches are all applied in order to model the incentives and behavior of voters. In a…

Multiagent Systems · Computer Science 2014-11-19 Reshef Meir

Consider elections where the set of candidates is partitioned into parties, and each party must nominate exactly one candidate. The Possible President problem asks whether some candidate of a given party can become the winner of the…

Computer Science and Game Theory · Computer Science 2025-02-06 Ildikó Schlotter , Katarína Cechlárová

By relaxing the dominating set in three ways (e.g., from "each member beats every non-member" to "each member beats or ties every non-member, with an additional requirement that at least one member beat every non-member"), we propose a new…

Theoretical Economics · Economics 2024-03-26 Fujun Hou