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We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…
We show that simple patch-based models, such as epitomes, can have superior performance to the current state of the art in semantic segmentation and label super-resolution, which uses deep convolutional neural networks. We derive a new…
The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…
Sketching is an important means of communication in software engineering practice. Yet, there is little research investigating the use of sketches. We want to contribute a better understanding of sketching, in particular its use during…
We introduce SketchGNN, a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph, with nodes representing the sampled points along input…
We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation…
Points of interest on a map such as restaurants, hotels, or subway stations, give rise to categorical point data: data that have a fixed location and one or more categorical attributes. Consequently, recent years have seen various set…
In this work, we show how the use of verification and analysis techniques for model families (software product lines) with numerical features provides an interesting technique to synthesize complete models from sketches (i.e.\ partial…
Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…
Recently, Bessa et al. (PODS 2023) showed that sketches based on coordinated weighted sampling theoretically and empirically outperform popular linear sketching methods like Johnson-Lindentrauss projection and CountSketch for the ubiquitous…
This paper proposes a computational approach for analysis of strokes in line drawings by artists. We aim at developing an AI methodology that facilitates attribution of drawings of unknown authors in a way that is not easy to be deceived by…
Reaction-times in perceptual tasks are the subject of many experimental and theoretical studies. With the neural decision making process as main focus, most of these works concern discrete (typically binary) choice tasks, implying the…
Understanding 3D object shapes necessitates shape representation by object parts abstracted from results of instance and semantic segmentation. Promising shape representations enable computers to interpret a shape with meaningful parts and…
Sketching, a dimensionality reduction technique, has received much attention in the statistics community. In this paper, we study sketching in the context of Newton's method for solving finite-sum optimization problems in which the number…
Given a database, computing the fraction of rows that contain a query itemset or determining whether this fraction is above some threshold are fundamental operations in data mining. A uniform sample of rows is a good sketch of the database…
Machine learning practitioners often end up tunneling on low-level technical details like model architectures and performance metrics. Could early model development instead focus on high-level questions of which factors a model ought to pay…
Understanding how people represent categories is a core problem in cognitive science. Decades of research have yielded a variety of formal theories of categories, but validating them with naturalistic stimuli is difficult. The challenge is…
We present an algorithm for searching image collections using free-hand sketches that describe the appearance and relative positions of multiple objects. Sketch based image retrieval (SBIR) methods predominantly match queries containing a…
The recent explosion of high-quality image-to-image methods has prompted interest in applying image-to-image methods towards artistic and design tasks. Of interest for architects is to use these methods to generate design proposals from…