Related papers: Crushing candies on the line
In this paper we study the family of two-state Totalistic Freezing Cellular Automata (TFCA) defined over the triangular and square grids with von Neumann neighborhoods. We say that a Cellular Automaton is Freezing and Totalistic if the…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the…
Partitioned cellular automata are known to be an useful tool to simulate linear and nonlinear problems in physics, specially because they allow for a straightforward way to define conserved quantities and reversible dynamics. Here we show…
We extend the theory of Cellular Automata to arbitrary, time-varying graphs. In other words we formalize, and prove theorems about, the intuitive idea of a labelled graph which evolves in time - but under the natural constraint that…
Starting from integrable cellular automata we present a novel form of Painlev\'e equations. These equations are discrete in both the independent variable and the dependent one. We show that they capture the essence of the behavior of the…
We present numerical results obtained from the modelling of a stochastic, highly connected and mobile community. The spread of attributes like health, disease among the community members is simulated using cellular automata on a planar 2…
Quantum cellular automata consist in arrays of identical finite-dimensional quantum systems, evolving in discrete-time steps by iterating a unitary operator G. Moreover the global evolution G is required to be causal (it propagates…
The Prisoner's Dilemma (PD) is one of the most popular games of the Game Theory due to the emergence of cooperation among competitive rational players. In this paper, we present the PD played in cells of one-dimension cellular automata,…
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…
We analytically diagonalize a discrete-time on-site interacting fermionic cellular automaton in the two-particle sector. Important features of the solutions sensibly differ from those of analogous Hamiltonian models. In particular, we found…
The dynamical behavior of non-uniform cellular automata is compared with the one of classical cellular automata. Several differences and similarities are pointed out by a series of examples. Decidability of basic properties like…
A cellular automaton model of pulsar glitches is described, based on the superfluid vortex unpinning paradigm. Recent analyses of pulsar glitch data suggest that glitches result from scale-invariant avalanches \citep{Melatos07a}, which are…
We revisit the problem of finding the conditions under which synchronous probabilistic cellular automata indexed by the line $\mathbb{Z}$, or the periodic line $\cyl{n}$, depending on 2 neighbours, admit as invariant distribution the law of…
Conway's Game of Life is the best-known cellular automaton. It is a classic model of emergence and self-organization, it is Turing-complete, and it can simulate a universal constructor. The Game of Life belongs to the set of semi-totalistic…
We add small random perturbations to a cellular automaton and consider the one-parameter family $(F_\epsilon)_{\epsilon>0}$ parameterized by $\epsilon$ where $\epsilon>0$ is the level of noise. The objective of the article is to study the…
Motivated by increasing popularity of delay sensitive applications, we investigate the queue stability in device-to-device (D2D) relay-assisted cellular networks. In contrast to prior works on D2D relay-assisted cellular networks, we…
This paper investigates the stabilization of probabilistic Boolean networks (PBNs) via a novel pinning control strategy based on network structure. In a PBN, the evolution equation of each gene switches among a collection of candidate…
Let us consider the simplest model of one-dimensional probabilistic cellular automata (PCA). The cells are indexed by the integers, the alphabet is {0, 1}, and all the cells evolve synchronously. The new content of a cell is randomly…
In this paper, we construct a strongly universal cellular automaton on the line with 11 states and the standard neighbourhood. We embed this construction into several tilings of the hyperbolic plane and of the hyperbolic 3D space giving…
Conways Game of Life is a cellular automaton noted for its rich, complex, and emergent behavior, which seems qualitatively lifelike it exists within a wider space of different rule-sets of cellular automata none of which have been found to…