Related papers: Crushing candies on the line
We consider random boolean cellular automata on the integer lattice, i.e., the cells are identified with the integers from 1 to $N$. The behaviour of the automaton is mainly determined by the support of the random variable that selects one…
We define the notion of stochastic stability, already present in the literature in the context of smooth dynamical systems, for invariant measures of cellular automata perturbed by a random noise, and the notion of strongly stochastically…
Random boolean cellular automata are investigated, where each gate has two randomly chosen inputs and is randomly assigned a boolean function of its inputs. The effect of non-uniform distributions on the choice of the boolean functions is…
Cellular Automata are discrete--time dynamical systems on a spatially extended discrete space which provide paradigmatic examples of nonlinear phenomena. Their stochastic generalizations, i.e., Probabilistic Cellular Automata, are discrete…
Number-conserving cellular automata are discrete dynamical systems that simulate interacting particles like e.g. grains of sand. In an earlier paper, I had already derived a uniform construction for all transition rules of one-dimensional…
A cellular automaton is a deterministic and exactly computable dynamical system which mimics certain fundamental aspects of physical dynamics such as spatial locality and finite entropy. CA systems can be constructed which have additional…
A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…
In this paper we present two interesting properties of stochastic cellular automata that can be helpful in analyzing the dynamical behavior of such automata. The first property allows for calculating cell-wise probability distributions over…
We propose that a quantum particle in a potential in one space dimension can be described by a probabilistic cellular automaton. While the simple updating rule of the automaton is deterministic, the probabilistic description is introduced…
Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
Three reasonable hypotheses lead to the thesis that physical phenomena can be described and simulated with cellular automata. In this work, we attempt to describe the motion of a particle upon which a constant force is applied, with a…
We construct a cellular automaton (CA) model that describes the movement of a particle in a disordered system. The mathematical properties of the CA model were examined by varying the configuration of grid and determining the number of…
A cellular automaton is a parallel synchronous computing model, which consists in a juxtaposition of finite automata whose state evolves according to that of their neighbors. It induces a dynamical system on the set of configurations, i.e.…
In this paper we study the statistical properties of a reversible cellular automaton in two out-of-equilibrium settings. In the first part we consider two instances of the initial value problem, corresponding to the inhomogeneous quench and…
We define and study a few properties of a class of random automata networks. While regular finite one-dimensional cellular automata are defined on periodic lattices, these automata networks, called randomized cellular automata, are defined…
This paper presents a probabilistic extension of the well-known cellular automaton, Game of Life. In Game of Life, cells are placed in a grid and then watched as they evolve throughout subsequent generations, as dictated by the rules of the…
We investigate numerically the behaviour of damage spreading in a Kauffman cellular automaton with quenched rules on a dynamical $\phi^3$ graph, which is equivalent to coupling the model to discretized 2D gravity. The model is interesting…
A probabilistic cellular automaton (PCA) can be viewed as a Markov chain. The cells are updated synchronously and independently, according to a distribution depending on a finite neighborhood. We investigate the ergodicity of this Markov…
We extend the usual definition of cellular automaton on a group in order to deal with a new kind of cellular automata, like cellular automata in the hyperbolic plane and we explore some properties of these cellular automata. This definition…
A coarse-grained cellular automaton is proposed to simulate traffic systems. There, cells represent road sections. A cell can be in two states: jammed or passable. Numerical calculations are performed for a piece of square lattice with open…