Related papers: A linear-time algorithm for the geodesic center of…
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…
We study planar domains $G$ equipped with a hyperbolic type metric and approximate geodesics that join two points $x,y \in G$ and their lengths. We present an algorithm that enables one to approximate the shortest distance in polygonal…
We present two improved algorithms for weighted discrete $p$-center problem for tree networks with $n$ vertices. One of our proposed algorithms runs in $O(n \log n + p \log^2 n \log(n/p))$ time. For all values of $p$, our algorithm thus…
Given a graph $ G $ with $ n $ vertices and a set $ S $ of $ n $ points in the plane, a point-set embedding of $ G $ on $ S $ is a planar drawing such that each vertex of $ G $ is mapped to a distinct point of $ S $. A straight-line…
Let $P$ be a convex polygon in the plane, and let $T$ be a triangulation of $P$. An edge $e$ in $T$ is called a diagonal if it is shared by two triangles in $T$. A flip of a diagonal $e$ is the operation of removing $e$ and adding the…
In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the…
On sparse graphs, Roditty and Williams [2013] proved that no $O(n^{2-\varepsilon})$-time algorithm achieves an approximation factor smaller than $\frac{3}{2}$ for the diameter problem unless SETH fails. In this article, we solve an open…
We present linear time {\it in-place} algorithms for several basic and fundamental graph problems including the well-known graph search methods (like depth-first search, breadth-first search, maximum cardinality search), connectivity…
We consider the computational problem of finding short paths in the skeleton of the perfect matching polytope of a bipartite graph. We prove that unless $P=NP$, there is no polynomial-time algorithm that computes a path of constant length…
We revisit the classical polygonal line simplification problem and study it using the Hausdorff distance and Fr\'echet distance. Interestingly, no previous authors studied line simplification under these measures in its pure form, namely:…
A (deterministic) polynomial-time algorithm is proposed for approximating the ground state of (general) one-dimensional gapped Hamiltonians. Let $\epsilon,n,\eta$ be the energy gap, the system size, and the desired precision, respectively.…
The disjoint paths problem is a fundamental problem in algorithmic graph theory and combinatorial optimization. For a given graph $G$ and a set of $k$ pairs of terminals in $G$, it asks for the existence of $k$ vertex-disjoint paths…
Global Route-Planning Algorithms (GRPA) are required to compute paths between several points located on Earth's surface. A geodesic algorithm is employed as an auxiliary tool, increasing the precision of distance calculations. This work…
We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…
We consider the problem of triangulating a polygon with $n$ vertices and $h$ holes, or relatedly the problem of computing the trapezoidal decomposition of a collection of $h$ disjoint simple polygonal chains with $n$ vertices total.…
We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…
We develop a new interior-point method (IPM) for symmetric-cone optimization, a common generalization of linear, second-order-cone, and semidefinite programming. In contrast to classical IPMs, we update iterates with a geodesic of the cone…
In this paper, we consider the rectilinear one-center problem on uncertain points in the plane. In this problem, we are given a set $P$ of $n$ (weighted) uncertain points in the plane and each uncertain point has $m$ possible locations each…
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…
We give an algorithm for determining the distance between two vertices of the complex of curves. While there already exist such algorithms, for example by Leasure, Shackleton, and Webb, our approach is new, simple, and more effective for…