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Visualization has long been seen as a dependable and trustworthy tool for carrying out analysis and communication tasks -- a view reinforced by the growing interest in applying it to socially positive ends. However, despite the benign light…
We develop an approach for active semantic perception which refers to using the semantics of the scene for tasks such as exploration. We build a compact, hierarchical multi-layer scene graph that can represent large, complex indoor…
In modern High Energy Physics (HEP) experiments visualization of experimental data has a key role in many activities and tasks across the whole data chain: from detector development to monitoring, from event generation to reconstruction of…
Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…
With a constant increase of learned parameters, modern neural language models become increasingly more powerful. Yet, explaining these complex model's behavior remains a widely unsolved problem. In this paper, we discuss the role…
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a…
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…
In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…
Intelligent power grid research, i.e. smart grid, involves many simultaneous users spread over a relatively large geographical area. A tool for advancing research and community education is presented utilizing large-scale visualization…
When language is utilized as a medium to store and communicate sensory information, there arises a kind of radical virtual reality, namely "the realities that are reduced into the same sentence are virtual/equivalent." In the current era,…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
Understanding a visual scene incorporates objects, relationships, and context. Traditional methods working on an image mostly focus on object detection and fail to capture the relationship between the objects. Relationships can give rich…
Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…
Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…
Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…
Machine learning (ML) methods can effectively analyse data, recognize patterns in them, and make high-quality predictions. Good predictions usually come along with "black-box" models that are unable to present the detected patterns in a…
In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be…
We present a recurrent agent who perceives surroundings through a series of discrete fixations. At each timestep, the agent imagines a variety of plausible scenes consistent with the fixation history. The next fixation is planned using…
Humanity is at the forefront of yet another digital revolution, where the lines between real and virtual worlds are dissolving, reshaping how we perceive and interact with our surroundings. In this context, we introduce a transformative…
We report on a new paradigm of information display that greatly extends the utility and versatility of current optoelectronic displays. The main innovation is to let a display of high refresh rate optically broadcast so-called atom frames,…