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The reflection superposition phenomenon is complex and widely distributed in the real world, which derives various simplified linear and nonlinear formulations of the problem. In this paper, based on the investigation of the weaknesses of…
We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry. The approach we put forward turns the input images into reflectance maps, through a robust variational method. The variational model…
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a…
We present an approach for the study and design of reflectors with rotational or translational symmetry that redirect light from a point source into any desired radiant intensity distribution. This method is based on a simple conformal map…
This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…
We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along…
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point…
Recent works have shown exciting results in unsupervised image de-rendering -- learning to decompose 3D shape, appearance, and lighting from single-image collections without explicit supervision. However, many of these assume simplistic…
Casual photography is often performed in uncontrolled lighting that can result in low quality images and degrade the performance of downstream processing. We consider the problem of estimating surface normal and reflectance maps of scenes…
How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the…
A theory is presented (and supported by numerical simulations) for phase-coherent reflection of light by a disordered medium which either absorbs or amplifies radiation. The distribution of reflection eigenvalues is shown to be the Laguerre…
We carried out an experimental set-up for reading a hidden drawing under papyrus using an optical technique based on the speckle phenomenon that is observed when a rough surface is illuminated by laser light. We propose the use of several…
We present a method for estimating detailed scene illumination using human faces in a single image. In contrast to previous works that estimate lighting in terms of low-order basis functions or distant point lights, our technique estimates…
There is widespread interest in estimating the fluorescence properties of natural materials in an image. However, the separation between reflected and fluoresced components is difficult, because it is impossible to distinguish reflected and…
Inverse rendering pipelines are gaining prominence in realizing photo-realistic reconstruction of real-world objects for emulating them in virtual reality scenes. Apart from material reflectances, spectral rendering and in-scene…
Inverse rendering methods have achieved remarkable performance in reconstructing high-fidelity 3D objects with disentangled geometries, materials, and environmental light. However, they still face huge challenges in reflective surface…
The reflections caused by common semi-reflectors, such as glass windows, can impact the performance of computer vision algorithms. State-of-the-art methods can remove reflections on synthetic data and in controlled scenarios. However, they…
The reflectance field of a face describes the reflectance properties responsible for complex lighting effects including diffuse, specular, inter-reflection and self shadowing. Most existing methods for estimating the face reflectance from a…
Specular highlights are commonplace in images, however, methods for detecting them and in turn removing the phenomenon are particularly challenging. A reason for this, is due to the difficulty of creating a dataset for training or…