Related papers: Pooled Motion Features for First-Person Videos
This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…
This paper addresses automatic summarization and search in visual data comprising of videos, live streams and image collections in a unified manner. In particular, we propose a framework for multi-faceted summarization which extracts…
Text-to-video diffusion models are notoriously limited in their ability to model temporal aspects such as motion, physics, and dynamic interactions. Existing approaches address this limitation by retraining the model or introducing external…
We present a generative method to estimate 3D human motion and body shape from monocular video. Under the assumption that starting from an initial pose optical flow constrains subsequent human motion, we exploit flow to find temporally…
In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are…
This work aims to present novel description methods for human action recognition. Generally, a video sequence can be represented as a collection of spatial temporal words by detecting space-time interest points and describing the unique…
Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
In this paper, we are interested in self-supervised learning the motion cues in videos using dynamic motion filters for a better motion representation to finally boost human action recognition in particular. Thus far, the vision community…
This work targets human action recognition in video. While recent methods typically represent actions by statistics of local video features, here we argue for the importance of a representation derived from human pose. To this end we…
Encouraged by the success of Convolutional Neural Networks (CNNs) in image classification, recently much effort is spent on applying CNNs to video based action recognition problems. One challenge is that video contains a varying number of…
The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…
Despite many advances in deep-learning based semantic segmentation, performance drop due to distribution mismatch is often encountered in the real world. Recently, a few domain adaptation and active learning approaches have been proposed to…
Extending state-of-the-art object detectors from image to video is challenging. The accuracy of detection suffers from degenerated object appearances in videos, e.g., motion blur, video defocus, rare poses, etc. Existing work attempts to…
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…
Recent advances in motion generation show remarkable progress. However, several limitations remain: (1) Existing pose-guided character motion transfer methods merely replicate motion without learning its style characteristics, resulting in…
The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…
In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the…
Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this…