English
Related papers

Related papers: Delay Games with WMSO+U Winning Conditions

200 papers

In a game where both contestants have perfect information, there is a strict limit on how perfect that information can be. By contrast, when one player is deprived of all information, the limit on the other player's information disappears,…

Logic · Mathematics 2011-06-02 Samuel Alexander

We consider a zero-sum continuous time stopping game in which the pay-off is revealed in the maximum of the two stopping times instead of the minimum, which is the case in Dynkin games.

Probability · Mathematics 2015-07-28 Erhan Bayraktar , Zhou Zhou

We consider the logic MSO+U, which is monadic second-order logic extended with the unbounding quantifier. The unbounding quantifier is used to say that a property of finite sets holds for sets of arbitrarily large size. We prove that the…

Logic in Computer Science · Computer Science 2015-02-18 Mikołaj Bojańczyk , Paweł Parys , Szymon Toruńczyk

For a nonlinear equation with several variable delays $$ \dot{x}(t)=\sum_{k=1}^m f_k(t, x(h_1(t)),\dots,x(h_l(t)))-g(t,x(t)), $$ where the functions $f_k$ increase in some variables and decrease in the others, we obtain conditions when a…

Dynamical Systems · Mathematics 2016-06-10 Leonid Berezansky , Elena Braverman

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

This paper studies the moment boundedness of solutions of linear stochastic delay differential equations with distributed delay. For a linear stochastic delay differential equation, the first moment stability is known to be identical to…

Classical Analysis and ODEs · Mathematics 2013-09-26 Zhen Wang , Xiong Li , Jinzhi Lei

We determine a class of rearrangements that admit a supporting tree. This condition implies that the associated rearrangement operator has a bounded vector valued extension. We show that there exists a large subspace of $L^p$ on which a…

Functional Analysis · Mathematics 2009-09-29 Anna Kamont , Paul F. X. Mueller

Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus…

Computer Science and Game Theory · Computer Science 2020-06-22 Amélie Héliou , Panayotis Mertikopoulos , Zhengyuan Zhou

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

We study a model of binary decisions in a fully connected network of interacting agents. Individual decisions are determined by social influence, coming from direct interactions with neighbours, and a group level pressure that accounts for…

Probability · Mathematics 2021-10-27 Michele Aleandri , Ida Germana Minelli

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

Computer Science and Game Theory · Computer Science 2013-06-21 Krishnendu Chatterjee

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

Given that individual defenses are rarely sufficient, defense-in-depth is nearly universal and options for individual defensive layers abound. We develop a simple mathematical theory that can help in selecting the type and quantity of…

Cryptography and Security · Computer Science 2019-10-02 Andrew J. Lohn

We study the problem of online facility location with delay. In this problem, a sequence of $n$ clients appear in the metric space, and they need to be eventually connected to some open facility. The clients do not have to be connected…

Data Structures and Algorithms · Computer Science 2022-09-30 Marcin Bienkowski , Martin Böhm , Jarosław Byrka , Jan Marcinkowski

We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We show the existence and effective computability of optimal winning strategies for request-response games in case the quality of a play is measured by the limit superior of the mean accumulated waiting times between requests and their…

Formal Languages and Automata Theory · Computer Science 2014-06-19 Florian Horn , Wolfgang Thomas , Nico Wallmeier , Martin Zimmermann

We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.

Computer Science and Game Theory · Computer Science 2008-11-26 Nathalie Bertrand , Blaise Genest , Hugo Gimbert

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…

Computer Science and Game Theory · Computer Science 2020-01-16 Shibashis Guha , Marcin Jurdzinski , Krishna S. , Ashutosh Trivedi

In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate…

Computational Complexity · Computer Science 2022-09-22 Michael Coulombe , Jayson Lynch
‹ Prev 1 4 5 6 7 8 10 Next ›