Related papers: A multi-protocol framework for the development of …
Participants of the Berlin Summit on Earth Virtualization Engines (EVEs) discussed ideas and concepts to improve our ability to cope with climate change. EVEs aim to provide interactive and accessible climate simulations and data for a wide…
Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…
In many online systems, individuals provide services for each other; the recipient of the service obtains a benefit but the provider of the service incurs a cost. If benefit exceeds cost, provision of the service increases social welfare…
While not yet in commercial existence, quantum computers have the ability to solve certain classes of problems that are not efficiently solvable on existing Turing Machine based (classical) computers. For quantum computers to be of use,…
Support for human-to-human interactions over a network is still insufficient, particularly for professional virtual communities (PVC). Among other limitations, adaptation and learning-by-experience capabilities of humans are not taken into…
In scenarios where devices are too small to support MIMO antenna arrays, symbol-level cooperation may be used to pool the resources of distributed single-antenna devices to create a virtual MIMO antenna array. We address design fundamentals…
This paper presents a novel framework for cooperative robotics competitions (coopetitions) that promote the transferability and composability of robotics modules, including software, hardware, and data, across heterogeneous robotic systems.…
Virtual environments have been utilised in robotics research as a tool to assess systems before deploying them in the field. The COVID-19 pandemic has brought about additional motivation for the development of virtual benchmarks in order to…
Peer-to-Peer (P2P) botnets are becoming widely used as a low-overhead, efficient, self-maintaining, distributed alternative to the traditional client/server model across a broad range of cyberattacks. These cyberattacks can take the form of…
Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by…
Latest study shows that MCL is highly focusing paradigm for research particularity in distance and online education. MCL provides some features and functionalities for all participants to obtain the knowledge. Deployment of new emerging…
The need for computational resources grows as computational algorithms gain popularity in different sectors of the scientific community. This search has stimulated the development of several cloud platforms that abstract the complexity of…
The Distributed object computing is a paradigm that allows objects to be distributed across a heterogeneous network, and allows each of the components to interoperate as a unified whole. A new generation of distributed applications, such as…
In scenarios where a single player cannot control other players, cooperative AI is a recent technology that takes advantage of deep learning to assess whether cooperation might occur. One main difficulty of this approach is that it requires…
NetEvo is a computational framework designed to help understand the evolution of dynamical complex networks. It provides flexible tools for the simulation of dynamical processes on networks and methods for the evolution of underlying…
The connected vehicle (CV) system promises unprecedented safety, mobility, environmental, economic and social benefits, which can be unlocked using the enormous amount of data shared between vehicles and infrastructure (e.g., traffic…
The beginning of the 21st century has seen many projects on distributed hash tables, both research and commercial. One of their aims has been to replace the first generation of file sharing software with scalable peer-to-peer architectures.…
Video conferencing has become the preferred way of interacting virtually. Current video conferencing applications, like Zoom, Teams or WebEx, are centralized, cloud-based platforms whose performance crucially depends on the proximity of…
Virtual reality is widely adopted for applications such as training, education, and collaboration. The construction industry, known for its complex projects and numerous personnel involved, relies heavily on effective collaboration. Setting…
Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are…