Related papers: Graph sharing game and the structure of weighted g…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
We study the computational complexity of fair division of indivisible items in an enriched model: there is an underlying graph on the set of items. And we have to allocate the items (i.e., the vertices of the graph) to a set of agents in…
With the advance of complex large-scale networks, it is becoming increasingly important to understand how selfish and spatially distributed individuals will share network resources without centralized coordinations. In this paper, we…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
We consider two conjectures made in regard to the graph grabbing game, played on a vertex weighted graph. Seacrest and Seacrest conjectured in 2012 that the first player can win the graph grabbing game on any even-order bipartite graph. Eoh…
The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
In this paper, we investigate the problem of finding {\it bisections} (i.e., balanced bipartitions) in graphs. We prove the following two results for {\it all} graphs $G$: (1). $G$ has a bisection where each vertex $v$ has at least $(1/4 -…
A subset $S$ of initially infected vertices of a graph $G$ is called forcing if we can infect the entire graph by iteratively applying the following process. At each step, any infected vertex which has a unique uninfected neighbour, infects…
A graph is perfectly divisible if for each of its induced subgraph $H$, $V(H)$ can be partitioned into $A$ and $B$ such that $H[A]$ is perfect and $\omega(H[B]) < \omega(H)$. A graph $G$ is perfectly weight divisible if for every positive…
We consider how selfish agents are likely to share revenues derived from maintaining connectivity between important network servers. We model a network where a failure of one node may disrupt communication between other nodes as a…
A metric basis in a graph $G$ is a smallest possible set $S$ of vertices of $G$, with the property that any two vertices of $G$ are uniquely recognized by using a vector of distances to the vertices in $S$. A strong metric basis is a…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
We consider fair allocation of indivisible items under an additional constraint: there is an undirected graph describing the relationship between the items, and each agent's share must form a connected subgraph of this graph. This framework…
We prove for every graph H there exists a>0 such that, for every graph G with at least two vertices, if no induced subgraph of G is a subdivision of H, then either some vertex of G has at least a|G| neighbours, or there are two disjoint…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
We consider the weighted version of the Tron game on graphs where two players, Alice and Bob, each build their own path by claiming one vertex at a time, starting with Alice. The vertices carry non-negative weights that sum up to 1 and…
In the game of Cops and Robber, a team of cops attempts to capture a robber on a graph $G$. Initially, all cops occupy some vertices in $G$ and the robber occupies another vertex. In each round, a cop can move to one of its neighbors or…
The status of a vertex $x$ in a graph is the sum of the distances between $x$ and all other vertices. Let $G$ be a connected graph. The status sequence of $G$ is the list of the statuses of all vertices arranged in nondecreasing order. $G$…