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An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

Physics and Society · Physics 2014-09-24 L. Dinis

Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…

Combinatorics · Mathematics 2022-07-07 Rajko Nenadov

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n…

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…

Combinatorics · Mathematics 2021-11-10 Peter Bradshaw

This paper studies properties of the back end of a sorting network and illustrates the utility of these in the search for networks of optimal size or depth. All previous works focus on properties of the front end of networks and on how to…

Data Structures and Algorithms · Computer Science 2016-11-30 Michael Codish , Luís Cruz-Filipe , Peter Schneider-Kamp

The concept of a configuration graph associated to a primitive, aperiodic substitution is introduced in [1] as a convenient graphical representation of the infinite indeterminism of the shift space of the substitution. The main result of…

Dynamical Systems · Mathematics 2007-05-23 Jacob Thamsborg

This work considers the distributed computation of the one-to-one vertex correspondences between two undirected and connected graphs, which is called \textit{graph matching}, over multi-agent networks. Given two \textit{isomorphic} and…

Optimization and Control · Mathematics 2020-02-21 Quoc Van Tran , Zhiyong Sun , Brian D. O. Anderson , Hyo-Sung Ahn

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…

Combinatorics · Mathematics 2021-12-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

Two-player graph games are a fundamental model for reasoning about the interaction of agents. These games are played between two players who move a token along a graph. In bidding games, the players have some monetary budget, and at each…

Computer Science and Game Theory · Computer Science 2024-12-24 Shaull Almagor , Guy Avni , Neta Dafni

The report suggests the concept of risk, outlining two mathematical structures necessary for risk genesis: the set of outcomes and, in a general case, partial order of preference on it. It is shown that this minimum partial order should…

Artificial Intelligence · Computer Science 2020-04-14 Tatiana Urazaeva

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…

Artificial Intelligence · Computer Science 2023-05-17 Michael Cunanan , Michael Thielscher

We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…

Computer Science and Game Theory · Computer Science 2012-06-28 Leonid Gurvits , J. Stephen Judd

This paper deals with the maximum value of the difference between the determining number and the metric dimension of a graph as a function of its order. Our technique requires to use locating-dominating sets, and perform an independent…

Combinatorics · Mathematics 2014-01-16 Delia Garijo , Antonio González , Alberto Márquez

We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…

Computer Science and Game Theory · Computer Science 2010-06-29 Alessandro Bianco , Marco Faella , Fabio Mogavero , Aniello Murano

A bipartite graph $G(U,V;E)$ that admits a perfect matching is given. One player imposes a permutation $\pi$ over $V$, the other player imposes a permutation $\sigma$ over $U$. In the greedy matching algorithm, vertices of $U$ arrive in…

Computer Science and Game Theory · Computer Science 2018-03-16 Alon Eden , Uriel Feige , Michal Feldman

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

Disordered Systems and Neural Networks · Physics 2009-10-31 Johannes Berg

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

Computer Science and Game Theory · Computer Science 2015-05-27 Paolo Galeazzi , Michael Franke

We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…

Computer Science and Game Theory · Computer Science 2016-05-13 Romain Brenguier , Vojtěch Forejt
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