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The pedagogy of teaching and learning has changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing…
ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…
The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…
This study aims to investigate the teachers perceptions on the use of visual aids (e.g., animation videos, pictures, films and projectors) as a motivational tool in enhancing students interest in reading literary texts. To achieve the aim…
Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes.…
Most universities in developing countries are using a teaching and learning approach known as blended e-learning, however, there was no multicultural-based blended e-learning framework. Furthermore, there is no research to show the impact…
Blended learning (BL) is a recent tread among many options that can best fit learners' needs, regardless of time and place. This study aimed to discover students' perceptions of BL and the challenges faced by them while using technology.…
The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…
Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…
Multimedia learning tools and techniques are placing its importance with large scale in education sector. With the help of multimedia learning, various complex phenomenon and theories can be explained and taught easily and conveniently.…
Teaching and advocating data visualization are among the most important activities in the visualization community. With growing interest in data analysis from business and science professionals, data visualization courses attract students…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…
The exponential growth of AI education has brought millions of learners to online platforms, yet this massive scale has simultaneously exposed critical pedagogical shortcomings. Traditional video-based instruction, while cost-effective and…
Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where…
E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…
This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…
The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…
The use of tangible interfaces in teaching has been proved more effective, user -friendly and helpful in collaborative learning departments, when compared to traditional teaching approaches. In particular, the tangible interface "Makey…