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Related papers: Rapid Skill Capture in a First-Person Shooter

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Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

Artificial Intelligence · Computer Science 2018-06-15 Frank G. Glavin , Michael G. Madden

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…

Human-Computer Interaction · Computer Science 2022-03-24 Ben Boudaoud , Josef Spjut , Joohwan Kim

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

This paper introduces SuSketch, a design tool for first person shooter levels. SuSketch provides the designer with gameplay predictions for two competing players of specific character classes. The interface allows the designer to work…

Artificial Intelligence · Computer Science 2021-03-23 Panagiotis Migkotzidis , Antonios Liapis

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions…

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based…

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A challenge in such environments is that the…

Artificial Intelligence · Computer Science 2018-06-14 Frank G. Glavin , Michael G. Madden

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

Computer Science and Game Theory · Computer Science 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

Machine Learning · Computer Science 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone.…

Human-Computer Interaction · Computer Science 2021-05-24 Josef Spjut , Ben Boudaoud , Joohwan Kim

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Simulator training for image guided surgical interventions would benefit from intelligent systems that detect the evolution of task performance, and take control of individual speed precision strategies by providing effective automatic…

Human-Computer Interaction · Computer Science 2019-04-16 Birgitta Dresp-Langley
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