Related papers: A new ray-tracing scheme for 3D diffuse radiation …
We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…
We present a ray-tracing technique for radiative transfer modeling of complex three-dimensional (3D) structures which include dense regions of high optical depth like in dense molecular clouds, circumstellar disks, envelopes of evolved…
A numerical scheme is proposed for the solution of the three-dimensional radiative transfer equation with variable optical depth. We show that time-dependent ray tracing is an attractive choice for simulations of astrophysical ionization…
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…
3D detailed radiative transfer is computationally taxing, since the solution of the radiative transfer equation involves traversing the six dimensional phase space of the 3D domain. With modern supercomputers the hardware available for…
A new, very fast method for 3D radiative transfer on fully threaded grids with arbitrarily high angular resolution is presented. The method uses completely cell-based discretization, and is ideally suited for problems with diffuse…
Numerical methods for radiative transfer play a key role in modern-day astrophysics and cosmology, including study of the inhomogeneous reionization process. In this context, ray tracing methods are well-regarded for accuracy but notorious…
We have developed a three-dimensional radiative transfer method designed specifically for use with parallel adaptive mesh refinement hydrodynamics codes. This new algorithm, which we call hybrid characteristics, introduces a novel form of…
We present new methods for radiative transfer on hierarchial grids. We develop a new method for calculating the scattered flux that employs the grid structure to speed up the computation. We describe a novel subiteration algorithm that can…
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…
Radiative transfer is a notoriously difficult and computationally demanding problem. Yet, it is an indispensable ingredient in nearly all astrophysical and cosmological simulations. Choosing an appropriate discretization scheme is a crucial…
Numerical solutions of the cosmic-ray (CR) magneto-hydrodynamic equations are dogged by a powerful numerical instability, which arises from the constraint that CRs can only stream down their gradient. The standard cure is to regularize by…
We present describe a new computer code that solves the radiative transfer problem on multi-resolution grids. If the cloud model is from an MHD simulation on a regular cartesian grid, criteria based for example on local density or velocity…
We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. We implement the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions…
We present the new parallel version (pCRASH2) of the cosmological radiative transfer code CRASH2 for distributed memory supercomputing facilities. The code is based on a static domain decomposition strategy inspired by geometric dilution of…
Higher resolution telescopes as well as 3D numerical simulations will require the development of detailed 3D radiative transfer calculations. Building upon our previous work we extend our method to include both continuum and line transfer.…
Radiative transfer modelling is part of many astrophysical simulations and is used to make synthetic observations and to assist analysis of observations. We concentrate on the modelling of the radio lines emitted by the interstellar medium.…
We present a new numerical approach that is able to solve the multi-dimensional radiative transfer equations in all opacity regimes on a Lagrangian, unstructured network of characteristics based on a stochastic point process. Our method…
In this work, we present a high-fidelity and efficient point-particle direct numerical simulation framework based on a multi-block overset curvilinear grid system, enabling large-scale Lagrangian particle tracking in complex geometries with…
We present RAYTHEIA, a high-performance reverse ray-tracing algorithm designed to efficiently solve three-dimensional direction-dependent equations in astronomical simulations. The algorithm uses a dual-grid framework in which the native…