Related papers: Multicast Group Management for Multi-View 3D Video…
The Fifth Generation (5G) wireless service of sensor networks involves significant challenges when dealing with the coordination of ever-increasing number of devices accessing shared resources. This has drawn major interest from the…
Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…
360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…
We propose \textbf{DMV3D}, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and can denoise…
Multi-Target Multi-Camera Tracking (MTMC) is an essential computer vision task for automating large-scale surveillance. With camera calibration and depth information, the targets in the scene can be projected into 3D space, offering…
We propose to demonstrate a mobile server assisted P2P system for on-demand video streaming. Our proposed solution uses a combination of 3G and ad-hoc Wi-Fi connections, to enable mobile devices to download content from a centralised server…
Deep learning video analytic systems process live video feeds from multiple cameras with computer vision models deployed on edge or cloud. To optimize utility for these systems, which usually corresponds to query accuracy, efficient…
We address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fields (aka dynamic NeRFs) have shown impressive results on…
Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to…
We present 3DMV, a novel method for 3D semantic scene segmentation of RGB-D scans in indoor environments using a joint 3D-multi-view prediction network. In contrast to existing methods that either use geometry or RGB data as input for this…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
Visual artifacts are often introduced into streamed video content, due to prevailing conditions during content production and delivery. Since these can degrade the quality of the user's experience, it is important to automatically and…
5G and beyond networks need to provide dynamic and efficient infrastructure management to better adapt to time-varying user behaviors (e.g., user mobility, interference, user traffic and evolution of the network topology). In this paper, we…
Dynamic spectrum management is recognized as a key technique to tackle interference in multi-user multi-carrier communication systems and networks. However existing dynamic spectrum management algorithms may not be suitable when the…
As wireless video transmission is the fastest-growing form of data traffic, methods for spectrally efficient video on-demand wireless streaming are essential to service providers and users alike. A key property of video on-demand is the…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
Due to the exponential increase in wireless devices and a diversification of network services, unprecedented challenges, such as managing heterogeneous data traffic and massive access demands, have arisen in next-generation wireless…
Current methods for 3D scene reconstruction from sparse posed images employ intermediate 3D representations such as neural fields, voxel grids, or 3D Gaussians, to achieve multi-view consistent scene appearance and geometry. In this paper…
Digital rights management (DRM) of depth-image-based rendering (DIBR) 3D video is an emerging area of research. Existing schemes for DIBR 3D video cause video distortions, are vulnerable to severe signal and geometric attacks, cannot…
Multi-group multicast beamforming in wireless systems with large antenna arrays and massive audience is investigated in this paper. Multicast beamforming design is a well-known non-convex quadratically constrained quadratic programming…