Related papers: Decidability Problems for Actor Systems
We propose an exactly solvable model for the dynamics of voters in a two-party system. The opinion formation process is modeled on a random network of agents. The dynamical nature of interpersonal relations is also reflected in the model,…
We show open games cover extensive form games with both perfect and imperfect information. Doing so forces us to address two current weaknesses in open games: the lack of a notion of player and their agency within open games, and the lack…
We consider entailment problems involving powerful constraint languages such as guarded existential rules, in which additional semantic restrictions are put on a set of distinguished relations. We consider restricting a relation to be…
The identification of political actors who put forward claims in public debate is a crucial step in the construction of discourse networks, which are helpful to analyze societal debates. Actor identification is, however, rather challenging:…
This paper presents a taxonomy of explainability in Human-Agent Systems. We consider fundamental questions about the Why, Who, What, When and How of explainability. First, we define explainability, and its relationship to the related terms…
Natural language has the universal properties of being compositional and grounded in reality. The emergence of linguistic properties is often investigated through simulations of emergent communication in referential games. However, these…
We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states…
Agent-based models and signalling games are useful tools with which to study the emergence of linguistic communication in a tractable setting. These techniques have been used to study the compositional property of natural languages, but…
An abstract architecture for idealized multi-agent systems whose behaviour is regulated by normative systems is developed and discussed. Agent choices are determined partially by the preference ordering of possible states and partially by…
Agents are small programs that autonomously take actions based on changes in their environment or ``state.'' Over the last few years, there have been an increasing number of efforts to build agents that can interact and/or collaborate with…
The effects of interpersonal interactions on individual's agreements result in a social aggregation process which is reflected in the formation of collective states, as for instance, groups of individuals with a similar opinion about a…
The use of Dynamic Epistemic Logic (DEL) in multi-agent planning has led to a widely adopted action formalism that can handle nondeterminism, partial observability and arbitrary knowledge nesting. As such expressive power comes at the cost…
At first glance, one-state Turing machines are very weak: the halting problem for them is decidable, and, without memory, they cannot even accept a simple one element language such as $L = \{ 1 \}$ . Nevertheless it has been showed that a…
Existing models for the analysis of concurrent processes tend to focus on fail-stop failures, where processes are either working or permanently stopped, and their state (working/stopped) is known. In fact, systems are often affected by grey…
Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…
We model actors based on truly concurrent process algebra, and capture the actor model in the following characteristics: (1) Concurrency: all actors execute concurrently; (2) Asynchrony: an actor receives and sends messages asynchronously;…
Given the large variety of existing logical formalisms it is of utmost importance to select the most adequate one for a specific purpose, e.g. for representing the knowledge relevant for a particular application or for using the formalism…
We survey facts mostly emerging from the seminal results of Alan Cobham obtained in the late sixties and early seventies. We do not attempt to be exhaustive but try instead to give some personal interpretations and some research directions.…
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…
We consider expressions built up from binary relation names using the operators union, composition, and set difference. We show that it is undecidable to test whether a given such expression $e$ is finitely satisfiable, i.e., whether there…