Related papers: Decidability Problems for Actor Systems
Large language models are highly capable of answering difficult questions by retrieving, recombining, and attending to information in long contexts. For agentic tasks, an additional capability is required: the preservation of an exact state…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
Automata over infinite objects are a well-established model with applications in logic and formal verification. Traditionally, acceptance in such automata is defined based on the set of states visited infinitely often during a run. However,…
We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…
We characterize complete deterministic finite automata with two input letters in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word. The characterization leads to a…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…
In most contemporary approaches to decision making, a decision problem is described by a sets of states and set of outcomes, and a rich set of acts, which are functions from states to outcomes over which the decision maker (DM) has…
Recent mainstream programming languages such as Erlang or Scala have renewed the interest on the Actor model of concurrency. However, the literature on the static analysis of actor systems is still lacking of mature formal methods. In this…
We introduce a model of one-way language acceptors (a variant of a checking stack automaton) and show the following decidability properties: (1) The deterministic version has a decidable membership problem but has an undecidable emptiness…
There are many different semantics for general logic programs (i.e. programs that use negation in the bodies of clauses). Most of these semantics are Turing complete (in a sense that can be made precise), implying that they are undecidable.…
We present a behavioral definition of an agent's perceived implication that uniquely identifies a subjective state-space representing her view of a decision problem, and which may differ from the modeler's. By examining belief updating…
There are many types of automata and grammar models that have been studied in the literature, and for these models, it is common to determine whether certain problems are decidable. One problem that has been difficult to answer throughout…
We address the problem of finding necessary and sufficient conditions for an arbitrary group, not necessarily finite, to admit a faithful irreducible representation over an arbitrary field.
Actor systems are a flexible model of concurrent and distributed programming, which are efficiently implementable, and avoid many classic concurrency bugs by construction. However actor systems must still deal with the challenge of messages…
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…
P systems with active membranes were used to generate languages, in the sense of languages associated with the structure of membrane systems. Here, we analyze the power of P systems with membrane creation and dissolution restricted to…
Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…
As dialogue agents become increasingly human-like in their performance, it is imperative that we develop effective ways to describe their behaviour in high-level terms without falling into the trap of anthropomorphism. In this paper, we…
Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…