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With the increasing presence of social robots in various environments and applications, there is an increasing need for these robots to exhibit socially-compliant behaviors. Legible motion, characterized by the ability of a robot to clearly…

Robotics · Computer Science 2024-04-09 Javad Amirian , Mouad Abrini , Mohamed Chetouani

Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification (e.g., Multiparty Session Types) and synthesis of correct-by-construction software (Choreographic…

Programming Languages · Computer Science 2017-08-09 Luís Cruz-Filipe , Kim S. Larsen , Fabrizio Montesi

We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a…

Logic in Computer Science · Computer Science 2017-04-20 Karin Quaas , Mahsa Shirmohammadi , James Worrell

Web Service is one of the most significant current discussions in information sharing technologies and one of the examples of service oriented processing. To ensure accurate execution of web services operations, it must be adaptable with…

Social and Information Networks · Computer Science 2016-10-04 Marzieh Adelnia , Mohammad Reza Khayyambashi

In the paradigm of choreographic programming, the overall behaviour of a distributed system is coded as a choreography from a global viewpoint. The choreography can then be automatically projected (compiled) to a correct implementation for…

Programming Languages · Computer Science 2024-01-01 Lovro Lugović , Fabrizio Montesi

We survey our work on choreographies and behavioural contracts in multiparty interactions. In particular theories of behavioural contracts are presented which enable reasoning about correct service composition (contract compliance) and…

Logic in Computer Science · Computer Science 2014-11-17 Mario Bravetti , Gianluigi Zavattaro

We introduce the notion of Local Computation Mechanism Design - designing game theoretic mechanisms which run in polylogarithmic time and space. Local computation mechanisms reply to each query in polylogarithmic time and space, and the…

Computer Science and Game Theory · Computer Science 2014-06-10 Avinatan Hassidim , Yishay Mansour , Shai Vardi

In service-oriented architecture, services coordinate in one of two ways: directly, using point-to-point communication, or indirectly, through an intermediary called the orchestrator. Orchestrators tend to be more popular because their…

Programming Languages · Computer Science 2026-03-24 Viktor Strate Kløvedal , Dan Plyukhin , Marco Peressotti , Fabrizio Montesi

Given an input $x$, and a search problem $F$, local computation algorithms (LCAs) implement access to specified locations of $y$ in a legal output $y \in F(x)$, using polylogarithmic time and space. Mansour et al., (2012), had previously…

Data Structures and Algorithms · Computer Science 2014-04-23 Omer Reingold , Shai Vardi

This paper investigates the task coordination of multi-robot where each robot has a private individual temporal logic task specification; and also has to jointly satisfy a globally given collaborative temporal logic task specification. To…

Robotics · Computer Science 2021-08-30 Ruofei Bai , Ronghao Zheng , Meiqin Liu , Senlin Zhang

Choreographic programming is a paradigm where developers write the global specification (called choreography) of a communicating system, and then a correct-by-construction distributed implementation is compiled automatically. Unfortunately,…

Logic in Computer Science · Computer Science 2023-03-01 Luís Cruz-Filipe , Fabrizio Montesi

Representing time is crucial for cyber-physical systems and has been studied extensively in the Situation Calculus. The most commonly used approach represents time by adding a real-valued fluent $\mathit{time}(a)$ that attaches a time point…

Artificial Intelligence · Computer Science 2024-02-07 Till Hofmann , Stefan Schupp , Gerhard Lakemeyer

Choreographies are global descriptions of system behaviors, from which the local behavior of each endpoint entity can be obtained automatically through projection. To guarantee that its projection is correct, i.e. it has the same behaviors…

Programming Languages · Computer Science 2013-08-05 Ivan Lanese , Fabrizio Montesi , Gianluigi Zavattaro

In order to fully exploit the advantages inherent to cooperating heterogeneous multi-robot teams, sophisticated coordination algorithms are essential. Time-extended multi-robot task allocation approaches assign and schedule a set of tasks…

Systems and Control · Electrical Eng. & Systems 2020-05-11 Esther Bischoff , Fabian Meyer , Jairo Inga , Sören Hohmann

We present realizability and realization logic, two program logics that jointly address the problem of finding solutions in semantics-guided synthesis. What is new is that we proceed eagerly and not only analyze a single candidate program…

Logic in Computer Science · Computer Science 2024-03-12 Roland Meyer , Jakob Tepe , Sebastian Wolff

This work is an introduction to the author's contributions to the SOC area, resulting from his PhD research activity. It focuses on the problem of automatically composing a desired service, given a set of available ones and a target…

Software Engineering · Computer Science 2009-06-23 Fabio Patrizi

We present the choreography enactment pricing game, a cooperative game-theoretic model for the study of scheduling of jobs using competitor service providers. A choreography (a peer-to-peer service composition model) needs a set of services…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-06-24 Johanne Cohen , Daniel Cordeiro , Loubna Echabbi

Choreographic Programming is a paradigm for the development of concurrent software, where deadlocks are prevented syntactically. However, choreography languages are typically synchronous, whereas many real-world systems have asynchronous…

Programming Languages · Computer Science 2017-12-01 Luís Cruz-Filipe , Fabrizio Montesi

We investigate a zone based approach for the reachability problem in timed automata. The challenge is to alleviate the size explosion of the search space when considering networks of timed automata working in parallel. In the timed setting…

Logic in Computer Science · Computer Science 2019-07-05 R. Govind , Frédéric Herbreteau , B. Srivathsan , Igor Walukiewicz

Pomsets are a model of concurrent computations introduced by Pratt. They can provide a syntax-oblivious description of semantics of coordination models based on asynchronous message-passing, such as Message Sequence Charts (MSCs). In this…

Logic in Computer Science · Computer Science 2018-10-08 Roberto Guanciale Dr , Emilio Tuosto Dr