Related papers: Towards a General Framework for Searching on a Lin…
We investigate problems addressing combined connectivity augmentation and orientations settings. We give a polynomial-time 6-approximation algorithm for finding a minimum cost subgraph of an undirected graph $G$ that admits an orientation…
A mobile agent has to find an inert treasure hidden in the plane. Both the agent and the treasure are modeled as points. This is a variant of the task known as treasure hunt. The treasure is at a distance at most $D$ from the initial…
We consider the cost of general orthogonal range queries in random quadtrees. The cost of a given query is encoded into a (random) function of four variables which characterize the coordinates of two opposite corners of the query rectangle.…
Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…
Wide parameter space searches for long lived continuous gravitational wave signals are computationally limited. It is therefore critically important that available computational resources are used rationally. In this paper we consider…
We investigate the optimal design of networks for a general transport system. Our network is built from a regular two-dimensional ($d=2$) square lattice to be improved by adding long-range connections (shortcuts) with probability $P_{ij}…
The problem of planar registration consists in finding the transformation that better aligns two point sets. In our setting, the search domain is the set of planar rigid transformations and the objective function is the sum of the distances…
Inspired by the great success of machine learning in the past decade, people have been thinking about the possibility of improving the theoretical results by exploring data distribution. In this paper, we revisit a fundamental problem…
Real-time heuristic search algorithms are suitable for situated agents that need to make their decisions in constant time. Since the original work by Korf nearly two decades ago, numerous extensions have been suggested. One of the most…
Binary search trees (BSTs) are one of the most basic and widely used data structures. The best static tree for serving a sequence of queries (searches) can be computed by dynamic programming. In contrast, when the BSTs are allowed to be…
A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…
Consider the following generalization of the classic binary search problem: a searcher is required to find a hidden vertex $x$ in a tree $T$. To do so, they iteratively perform queries to an oracle, each about a chosen vertex $v$. After…
We study model selection in linear bandits, where the learner must adapt to the dimension (denoted by $d_\star$) of the smallest hypothesis class containing the true linear model while balancing exploration and exploitation. Previous papers…
We consider the query complexity of finding a local minimum of a function defined on a graph. This abstract problem is fundamental to many optimization tasks, such as finding a local minimum of the loss function when training deep neural…
Consider two robots that start at the origin of the infinite line in search of an exit at an unknown location on the line. The robots can only communicate if they arrive at the same location at exactly the same time, i.e. they use the…
In this paper, we propose an effective search procedure that interleaves two steps: subproblem generation and subproblem solution. We mainly focus on the first part. It consists of a variable domain value ranking based on reduced costs.…
We investigate a stochastic search process in one, two, and three dimensions in which $N$ diffusing searchers that all start at $x_0$ seek a target at the origin. Each of the searchers is also reset to its starting point, either with rate…
We study online competitive algorithms for the \emph{line chasing problem} in Euclidean spaces $\reals^d$, where the input consists of an initial point $P_0$ and a sequence of lines $X_1,X_2,...,X_m$, revealed one at a time. At each step…
We consider the motion-planning problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time…
We give an improved lower bound of 10/3 on the competitive ratio for the exploration of an undirected, edge-weighted graph with a single agent that needs to return to the starting location after visiting all vertices. We assume that the…