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Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…

Data Structures and Algorithms · Computer Science 2021-07-15 Yasuaki Kobayashi

Consider $n^2-1$ unit-square blocks in an $n \times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 \times 1$ cars and fixed…

Computational Complexity · Computer Science 2020-05-05 Josh Brunner , Lily Chung , Erik D. Demaine , Dylan Hendrickson , Adam Hesterberg , Adam Suhl , Avi Zeff

Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…

Computational Complexity · Computer Science 2021-08-24 Nathan Fox , Carson Geissler

2048 is a stochastic single-player game involving 16 cells on a 4 by 4 grid, where a player chooses a direction among up, down, left, and right to obtain a score by merging two tiles with the same number located in neighboring cells along…

Artificial Intelligence · Computer Science 2026-05-26 Tomoyuki Kaneko , Shuhei Yamashita

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

Computational Complexity · Computer Science 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

Computer Science and Game Theory · Computer Science 2015-07-01 Michael Ummels , Dominik Wojtczak

We settle two long-standing open problems about Conway's Life, a two-dimensional cellular automaton. We solve the Generalized grandfather problem: for all $n \geq 0$, there exists a configuration that has an $n$th predecessor but not an…

Dynamical Systems · Mathematics 2022-04-26 Ville Salo , Ilkka Törmä

2048 is a single player video game, played by millions mostly on mobile devices. We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256…

Data Structures and Algorithms · Computer Science 2023-03-14 Alexey Slizkov

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

In this paper, we show that the friends-and-strangers problem is PSPACE-complete by reduction from the Ncl (non-deterministic constraint logic) problem.

Combinatorics · Mathematics 2025-03-20 Chao Yang , Zhujun Zhang

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

Since its introduction as a Maker-Breaker positional game by Duch\^ene et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller,…

Combinatorics · Mathematics 2026-01-14 Guillaume Bagan , Mathieu Hilaire , Nacim Oijid , Aline Parreau

We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…

Computational Complexity · Computer Science 2017-04-28 Édouard Bonnet , Serge Gaspers , Antonin Lambilliotte , Stefan Rümmele , Abdallah Saffidine

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…

Discrete Mathematics · Computer Science 2015-06-02 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

We consider problems in which a simple path of fixed length, in an undirected graph, is to be shifted from a start position to a goal position by moves that add an edge to either end of the path and remove an edge from the other end. We…

Data Structures and Algorithms · Computer Science 2019-05-03 Erik D. Demaine , David Eppstein , Adam Hesterberg , Kshitij Jain , Anna Lubiw , Ryuhei Uehara , Yushi Uno

We extend anytime constraints to the Markov game setting and the corresponding solution concept of an anytime-constrained equilibrium (ACE). Then, we present a comprehensive theory of anytime-constrained equilibria that includes (1) a…

Machine Learning · Computer Science 2025-03-05 Jeremy McMahan

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch