Related papers: Percolation and cooperation with mobile agents: Ge…
The Prisoner's Dilemma (PD) deals with the cooperation/defection conflict between two agents. The agents are represented by a cell of $L \times L$ square lattice. The agents are initially randomly distributed according to a certain…
We investigate the spatial distribution and the global frequency of agents who can either cooperate or defect. The agent interaction is described by a deterministic, non-iterated prisoner's dilemma game, further each agent only locally…
When the interactions between cooperators (C) and defectors (D) can be partially avoided within a population, there may be an overall enhancement of cooperation. One example of such screening mechanism occurs in the presence of risk-averse…
In this paper, the Optional Prisoner's Dilemma game in a spatial environment, with coevolutionary rules for both the strategy and network links between agents, is studied. Using a Monte Carlo simulation approach, a number of experiments are…
A simplified prisoner's game is studied on a square lattice when the players interacting with their neighbors can follow only two strategies: to cooperate (C) or to defect (D) unconditionally. The players updated in a random sequence have a…
A generic property of biological, social and economical networks is their ability to evolve in time, creating and suppressing interactions. We approach this issue within the framework of an adaptive network of agents playing a Prisoner's…
We address the problem of how the survival of cooperation in a social system depends on the motion of the individuals. Specifically, we study a model in which Prisoner's Dilemma players are allowed to move in a two-dimensional plane. Our…
The spatial Prisoner's Dilemma is a prototype model to show the emergence of cooperation in very competitive environments. It considers players, at site of lattices, that can either cooperate or defect when playing the Prisoner's Dilemma…
The effects of payoffs and noise on the maintenance of cooperative behavior are studied in an evolutionary Prisoner's Dilemma game with players located on the sites of different two-dimensional lattices. This system exhibits a phase…
The paradox of cooperation among selfish individuals still puzzles scientific communities. Although a large amount of evidence has demonstrated that cooperator clusters in spatial games are effective to protect cooperators against the…
We consider the coupled dynamics of the adaption of network structure and the evolution of strategies played by individuals occupying the network vertices. We propose a computational model in which each agent plays a $n$-round Prisoner's…
We investigate in detail a recent model of colliding mobile agents [Phys. Rev. Lett.~96, 088702], used as an alternative approach to construct evolving networks of interactions formed by the collisions governed by suitable dynamical rules.…
We propose a model of mobile agents to construct social networks, based on a system of moving particles by keeping track of the collisions during their permanence in the system. We reproduce not only the degree distribution, clustering…
We study the effect of contingent movement on the persistence of cooperation on complex networks with empty nodes. Each agent plays Prisoner's Dilemma game with its neighbors and then it either updates the strategy depending on the payoff…
We explore the minimal conditions for sustainable cooperation on a spatially distributed population of memoryless, unconditional strategies (cooperators and defectors) in presence of unbiased, non contingent mobility in the context of the…
A simple model for cooperation between "selfish" agents, which play an extended version of the Prisoner's Dilemma(PD) game, in which they use arbitrary payoffs, is presented and studied. A continuous variable, representing the probability…
In this Letter, we study how cooperation is organized in complex topologies by analyzing the evolutionary (replicator) dynamics of the Prisoner's Dilemma, a two-players game with two available strategies, defection and cooperation, whose…
In diluted lattices, cooperation is often enhanced at specific densities, particularly near the percolation threshold for stochastic updating rules. However, the Replicator rule, despite being probabilistic, does not follow this trend. We…
We study a condition of favoring cooperation in a Prisoner's Dilemma game on complex networks. There are two kinds of players: cooperators and defectors. Cooperators pay a benefit b to their neighbors at a cost c, whereas defectors only…
In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where…