English
Related papers

Related papers: Improved Undecidability Results for Reachability G…

200 papers

Timed automata are a common formalism for the verification of concurrent systems subject to timing constraints. They extend finite-state automata with clocks, that constrain the system behavior in locations, and to take transitions. While…

Cryptography and Security · Computer Science 2022-06-08 Johan Arcile , Étienne André

We study the reachability problem for communicating timed processes, both in discrete and dense time. Our model comprises automata with local timing constraints communicating over unbounded FIFO channels. Each automaton can only access its…

Logic in Computer Science · Computer Science 2015-03-20 Lorenzo Clemente , Frédéric Herbreteau , Amélie Stainer , Grégoire Sutre

Parametric timed automata (PTA) extend timed automata with unknown constants ("parameters"), at the price of undecidability of most interesting problems. The (untimed) language preservation problem ("given a parameter valuation, can we find…

Formal Languages and Automata Theory · Computer Science 2018-12-24 Étienne André , Shang-Wei Lin

Reachable set computation is an important tool for analyzing control systems. Simulating a control system can show general trends, but a formal tool like reachability analysis can provide guarantees of correctness. Reachability analysis for…

Systems and Control · Electrical Eng. & Systems 2025-05-07 Chelsea Sidrane , Jana Tumova

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

Computer Science and Game Theory · Computer Science 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…

Computer Science and Game Theory · Computer Science 2020-02-18 Thomas Brihaye , Gilles Geeraerts , Shankara Narayanan Krishna , Lakshmi Manasa , Benjamin Monmege , Ashutosh Trivedi

A control system consists of a plant component and a controller which periodically computes a control input for the plant. We consider systems where the controller is implemented by a feedforward neural network with ReLU activations. The…

Machine Learning · Computer Science 2024-12-10 Christian Schilling , Martin Zimmermann

History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…

Formal Languages and Automata Theory · Computer Science 2026-04-01 Soumyajit Paul , David Purser , Sven Schewe , Qiyi Tang , Patrick Totzke , Di-De Yen

Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and…

Logic in Computer Science · Computer Science 2016-07-20 S Akshay , Patricia Bouyer , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…

Logic in Computer Science · Computer Science 2017-09-08 Simon Busard , Charles Pecheur

Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…

Formal Languages and Automata Theory · Computer Science 2015-08-17 Florian Lorber , Amnon Rosenmann , Dejan Nickovic , Bernhard Aichernig

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We extend in a natural way the operation of Turing machines to infinite ordinal time, and investigate the resulting supertask theory of computability and decidability on the reals. The resulting computability theory leads to a notion of…

Logic · Mathematics 2007-05-23 Joel David Hamkins , Andy Lewis

In this paper, we define the class of hourglass automata, which are timed automata with bounded clocks that can be made to progress backwards as well as forwards at a constant rate. We then introduce a new clock update for timed automata…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Yuki Osada , Tim French , Mark Reynolds , Harry Smallbone

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…

Formal Languages and Automata Theory · Computer Science 2024-02-14 Udi Boker , Karoliina Lehtinen

We give a new proof of the result of Comon and Jurski that the binary reachability relation of a timed automaton is definable in linear arithmetic.

Formal Languages and Automata Theory · Computer Science 2019-03-26 Martin Fränzle , Karin Quaas , Mahsa Shirmohammadi , James Worrell

Decidability of the determinization problem for weighted automata over the semiring $(\mathbb{Z} \cup {-\infty}, \max, +)$, WA for short, is a long-standing open question. We propose two ways of approaching it by constraining the search…

Formal Languages and Automata Theory · Computer Science 2017-03-06 Emmanuel Filiot , Ismaël Jecker , Nathan Lhote , Guillermo A. Pérez , Jean-François Raskin

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

In this work, we study properties of deterministic finite-state automata with timers, a subclass of timed automata proposed by Vaandrager et al. as a candidate for an efficiently learnable timed model. We first study the complexity of the…

Formal Languages and Automata Theory · Computer Science 2024-03-04 Véronique Bruyère , Guillermo A. Pérez , Gaëtan Staquet , Frits W. Vaandrager

Weighted timed automata have been defined in the early 2000's for modelling resource-consumption or -allocation problems in real-time systems. Optimal reachability is decidable in weighted timed automata, and a symbolic forward algorithm…

Logic in Computer Science · Computer Science 2016-02-02 Patricia Bouyer , Maximilien Colange , Nicolas Markey