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The problem of inclusion of the language accepted by timed automaton $A$ (e.g., the implementation) in the language accepted by $B$ (e.g., the specification) is, in general, undecidable in the class of non-deterministic timed automata. In…

Formal Languages and Automata Theory · Computer Science 2019-09-24 Amnon Rosenmann

We consider distributed systems with an arbitrary number of processes, modelled by timed automata that communicate through location guards: a process can take a guarded transition if at least one other process is in a given location. In…

Logic in Computer Science · Computer Science 2025-12-05 Étienne André , Swen Jacobs , Engel Lefaucheux

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

We consider recognizable trace rewriting systems with level-regular contexts (RTL). A trace language is level-regular if the set of Foata normal forms of its elements is regular. We prove that the rewriting graph of a RTL is word-automatic.…

Formal Languages and Automata Theory · Computer Science 2018-10-08 Alexandre Mansard

We prove that the word problem is undecidable in functionally recursive groups, and that the order problem is undecidable in automata groups, even under the assumption that they are contracting.

Group Theory · Mathematics 2017-11-28 Laurent Bartholdi , Ivan Mitrofanov

We study the reachability problem for continuous one-counter automata, COCA for short. In such automata, transitions are guarded by upper and lower bound tests against the counter value. Additionally, the counter updates associated with…

Formal Languages and Automata Theory · Computer Science 2021-02-04 Michael Blondin , Tim Leys , Filip Mazowiecki , Philip Offtermatt , Guillermo A. Pérez

We present an algorithm for active learning of deterministic timed automata with multiple clocks. The algorithm is within the querying framework of Angluin's $L^*$ algorithm and follows the idea proposed in existing work on the active…

Formal Languages and Automata Theory · Computer Science 2024-05-21 Yu Teng , Miaomiao Zhang , Jie An

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect…

Logic in Computer Science · Computer Science 2015-07-01 Patricia Bouyer , Thomas Brihaye , Fabrice Chevalier

Reinforcement-based learning dynamics may exhibit several limitations when applied in a distributed setup. In (repeatedly-played) multi-player/action strategic-form games, and when each player applies an independent copy of the learning…

Computer Science and Game Theory · Computer Science 2025-11-25 Georgios C. Chasparis

We propose an automata-theoretic approach for reinforcement learning (RL) under complex spatio-temporal constraints with time windows. The problem is formulated using a Markov decision process under a bounded temporal logic constraint.…

Artificial Intelligence · Computer Science 2023-08-01 Xiaoshan Lin , Abbasali Koochakzadeh , Yasin Yazicioglu , Derya Aksaray

This short note aims at proving that the isolation problem is undecidable for probabilistic automata with only one probabilistic transition. This problem is known to be undecidable for general probabilistic automata, without restriction on…

Formal Languages and Automata Theory · Computer Science 2011-04-18 Nathanaël Fijalkow , Hugo Gimbert , Youssouf Oualhadj

We consider probabilistic automata on infinite words with acceptance defined by safety, reachability, B\"uchi, coB\"uchi, and limit-average conditions. We consider quantitative and qualitative decision problems. We present extensions and…

Logic in Computer Science · Computer Science 2011-04-28 Krishnendu Chatterjee , Thomas A. Henzinger , Mathieu Tracol

In this paper, we study the extension of 1-clock Alternating Timed Automata (1-ATA) with the ability to read in both forward and backward direction, the 2-Way 1-clock Alternating Timed Automata (2-Way 1-ATA). We show that subclass of 2-Way…

Formal Languages and Automata Theory · Computer Science 2022-03-01 Shankara Narayanan Krishna , Khushraj Nanik Madnani , Manuel Mazo , Paritosh K. Pandya

This paper proposes an algorithm to maximize reachability probabilities for rectangular automata with random clocks via a history-dependent prophetic scheduler. This model class incorporates time-induced nondeterminism on discrete behavior…

Formal Languages and Automata Theory · Computer Science 2023-05-05 Joanna Delicaris , Stefan Schupp , Erika Ábrahám , Anne Remke

We consider the model-checking problem for freeze LTL on one-counter automata (OCA). Freeze LTL extends LTL with the freeze quantifier, which allows one to store different counter values of a run in registers so that they can be compared…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Benedikt Bollig , Karin Quaas , Arnaud Sangnier

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

Logic in Computer Science · Computer Science 2013-12-16 Olivier Finkel

Parity games are positionally determined. This is a fundamental and classical result. In 2010, Calude et al. showed a breakthrough result for finite parity games: the winning regions and their positional winning strategies can be computed…

Computer Science and Game Theory · Computer Science 2022-08-23 Volker Diekert , Manfred Kufleitner
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