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A constant-rate multi-mode system is a hybrid system that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent constant rates. Alur, Wojtczak, and…

Logic in Computer Science · Computer Science 2017-07-14 Shankara Narayanan Krishna , Aviral Kumar , Fabio Somenzi , Behrouz Touri , Ashutosh Trivedi

Metric Temporal Logic (MTL) is a prominent specification formalism for real-time systems. In this paper, we show that the satisfiability problem for MTL over finite timed words is decidable, with non-primitive recursive complexity. We also…

Logic in Computer Science · Computer Science 2017-01-11 Joel Ouaknine , James Worrell

We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , Alipasha Montaseri , Ali Shafiee , K. S. Thejaswini

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

Computer Science and Game Theory · Computer Science 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi

We propose a new abstract formalism for probabilistic timed systems, Parametric Interval Probabilistic Timed Automata, based on an extension of Parametric Timed Automata and Interval Markov Chains. In this context, we consider the…

Formal Languages and Automata Theory · Computer Science 2019-06-13 Étienne André , Benoît Delahaye , Paulin Fournier

The reachability analysis of recursive programs that communicate asynchronously over reliable FIFO channels calls for restrictions to ensure decidability. Our first result characterizes communication topologies with a decidable reachability…

Logic in Computer Science · Computer Science 2015-07-01 Alexander Heussner , Jérôme Leroux , Anca Muscholl , Grégoire Sutre

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…

Logic in Computer Science · Computer Science 2015-07-01 Pawel Parys , Igor Walukiewicz

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…

Computer Science and Game Theory · Computer Science 2011-05-11 Tomáš Brázdil , Václav Brožek , Antonín Kučera , Jan Obdržálek

Constraint linear-time temporal logic (CLTL) is an extension of LTL that is interpreted on sequences of valuations of variables over an infinite domain. The atomic formulas are interpreted as constraints on the valuations. The atomic…

Logic in Computer Science · Computer Science 2022-07-15 Ashwin Bhaskar , M. Praveen

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We consider the decidability of state-to-state reachability in linear time-invariant control systems over discrete time. We analyse this problem with respect to the allowable control sets, which in general are assumed to be defined by…

Optimization and Control · Mathematics 2020-11-19 Nathanaël Fijalkow , Joël Ouaknine , Amaury Pouly , João Sousa-Pinto , James Worrell

We study termination time and recurrence time in programs with unbounded recursion, which are either randomized or operate on some statistically quantified inputs. As the underlying formal model for such programs we use probabilistic…

Logic in Computer Science · Computer Science 2012-06-01 Tomas Brazdil , Stefan Kiefer , Antonin Kucera , Ivana Hutarova Varekova

We study safety verification for multithreaded programs with recursive parallelism (i.e. unbounded thread creation and recursion) as well as unbounded integer variables. Since the threads in each program configuration are structured in a…

Logic in Computer Science · Computer Science 2016-05-24 Matthew Hague , Anthony Widjaja Lin

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We consider simulation games played between Spoiler and Duplicator on two B\"uchi automata in which the choices made by Spoiler can be buffered by Duplicator in several buffers before she executes them on her structure. We show that the…

Formal Languages and Automata Theory · Computer Science 2016-09-15 Milka Hutagalung , Norbert Hundeshagen , Dietrich Kuske , Martin Lange , Etienne Lozes

Interrupt Timed Automata (ITA) form a subclass of stopwatch automata where reachability and some variants of timed model checking are decidable even in presence of parameters. They are well suited to model and analyze real-time operating…

Formal Languages and Automata Theory · Computer Science 2015-04-20 Béatrice Bérard , Serge Haddad , Claudine Picaronny , Mohab Safey El Din , Mathieu Sassolas

Parametric timed automata (PTAs) extend the concept of timed automata, by allowing timing delays not only specified by concrete values but also by parameters, allowing the analysis of systems with uncertainty regarding timing behaviors. The…

Formal Languages and Automata Theory · Computer Science 2024-10-03 Étienne André , Johan Arcile , Engel Lefaucheux

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

Computer Science and Game Theory · Computer Science 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann