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In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

Computer Science and Game Theory · Computer Science 2022-02-24 Antonia Adamik , Leon Sering

In this article, we study the repeated routing game problem on a parallel network with affine latency functions on each edge. We cast the game setup in a LQR control theoretic framework, leveraging the Rosenthal potential formulation. We…

Optimization and Control · Mathematics 2022-01-03 Marsalis Gibson , Yiling You , Alexandre Bayen

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We…

Systems and Control · Electrical Eng. & Systems 2024-05-09 Emilio Benenati , Sergio Grammatico

The increasing complexity of urban transportation systems, driven by connected and automated vehicles, calls for new modeling paradigms and scalable control strategies. We propose a non-monetary control framework that leverages autonomous…

Computer Science and Game Theory · Computer Science 2026-04-21 Arda Kosay , Yusuf Saltan , Jyun-Jhe Wang , Chung-Wei Lin , Muhammed O. Sayin

Routing games are amongst the most well studied domains of game theory. How relevant are these pen-and-paper calculations to understanding the reality of everyday traffic routing? We focus on a semantically rich dataset that captures…

Computer Science and Game Theory · Computer Science 2017-08-15 Barnabé Monnot , Francisco Benita , Georgios Piliouras

We investigate a method to deal with congestion of sectors and delays in the tactical phase of air traffic flow and capacity management. It relies on temporal objectives given for every point of the flight plans and shared among the…

Artificial Intelligence · Computer Science 2013-09-18 Gaétan Marceau , Pierre Savéant , Marc Schoenauer

We study probabilistic protocols for concurrent threshold-based load balancing in networks. There are n resources or machines represented by nodes in an undirected graph and m >> n users that try to find an acceptable resource by moving…

Data Structures and Algorithms · Computer Science 2013-06-07 Martin Hoefer , Thomas Sauerwald

We present a novel framework for online learning in Stackelberg general-sum games, where two agents, the leader and follower, engage in sequential turn-based interactions. At the core of this approach is a learned diffeomorphism that maps…

Machine Learning · Computer Science 2025-11-18 Larkin Liu , Kashif Rasul , Yutong Chao , Jalal Etesami

In routing games, the network performance at equilibrium can be significantly improved if we remove some edges from the network. This counterintuitive fact, widely known as Braess's paradox, gives rise to the (selfish) network design…

Computer Science and Game Theory · Computer Science 2012-07-24 Dimitris Fotakis , Alexis C. Kaporis , Thanasis Lianeas , Paul G. Spirakis

We study the distribution of traffic in networks whose users try to minimise their delays by adhering to a simple learning scheme inspired by the replicator dynamics of evolutionary game theory. The stable steady states of these dynamics…

Probability · Mathematics 2010-02-27 Panayotis Mertikopoulos , Aris L. Moustakas

In this paper we consider a mean field approach to modeling the agents flow over a transportation network. In particular, beside a standard framework of mean field games, with controlled dynamics by the agents and costs mass-distribution…

Optimization and Control · Mathematics 2020-06-18 Fabio Bagagiolo , Rosario Maggistro , Raffaele Pesenti

We show that computing an equilibrium in atomic splittable congestion games with player-specific affine cost functions $l_{e,i}(x) = a_{e,i} x + b_{e,i}$ is $\mathsf{PPAD}$-complete. To prove that the problem is contained in…

Computer Science and Game Theory · Computer Science 2020-01-20 Max Klimm , Philipp Warode

We consider the behavior of the price of anarchy and equilibrium flows in nonatomic multi-commodity routing games as a function of the traffic demand. We analyze their smoothness with a special attention to specific values of the demand at…

Computer Science and Game Theory · Computer Science 2024-03-19 Roberto Cominetti , Valerio Dose , Marco Scarsini

We study a game-theoretic variant of the maximum circulation problem. In a flow allocation game, we are given a directed flow network. Each node is a rational agent and can strategically allocate any incoming flow to the outgoing edges.…

Computer Science and Game Theory · Computer Science 2023-12-22 Nils Bertschinger , Martin Hoefer , Daniel Schmand

Modern commercial ground vehicles are increasingly equipped with multiple operational modalities (e.g., human driving, advanced driver assistance, remote tele-operation, full autonomy). These often rely on heterogeneous sensing…

Computer Science and Game Theory · Computer Science 2026-01-12 Doris E. M. Brown , Sajal K. Das

The Traffic Assignment Problem is a fundamental, yet computationally expensive, task in transportation modeling, especially for large-scale networks. Traditional methods require iterative simulations to reach equilibrium, making real-time…

A critical aspect in strategic modeling of transportation systems is user heterogeneity. In many real-world scenarios, e.g., when tolls are charged and drivers have different trade-offs between time and money, or when they get informed…

Computer Science and Game Theory · Computer Science 2022-09-23 Leonardo Cianfanelli , Giacomo Como , Tommaso Toso

This paper synthesizes anytime algorithms, in the form of continuous-time dynamical systems, to solve monotone variational inequalities. We introduce three algorithms that solve this problem: the projected monotone flow, the safe monotone…

Optimization and Control · Mathematics 2025-02-18 Ahmed Allibhoy , Jorge Cortés

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden