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Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

Computational Geometry · Computer Science 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…

Combinatorics · Mathematics 2026-02-10 Jessica Enright , Kitty Meeks , William Pettersson , John Sylvester

We present a scalable and effective multi-agent safe motion planner that enables a group of agents to move to their desired locations while avoiding collisions with obstacles and other agents, with the presence of rich obstacles,…

Robotics · Computer Science 2020-12-17 Jingkai Chen , Jiaoyang Li , Chuchu Fan , Brian Williams

This paper presents a collision avoidance method for elliptical agents traveling in a two-dimensional space. We first formulate a separation condition for two elliptical agents utilizing a signed distance from a supporting line of an agent…

Systems and Control · Electrical Eng. & Systems 2022-04-29 Koju Nishimoto , Riku Funada , Tatsuya Ibuki , Mitsuji Sampei

A scenario is considered wherein a stationary, turn constrained agent (Turret) and a mobile agent (Defender) cooperate to protect the former from an adversarial mobile agent (Attacker). The Attacker wishes to reach the Turret prior to…

Systems and Control · Electrical Eng. & Systems 2025-09-15 Alexander Von Moll , Dipankar Maity , Meir Pachter , Daigo Shishika , Michael Dorothy

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

Data Structures and Algorithms · Computer Science 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We consider the problem of efficient patrolling strategy adaptation in a changing environment where the topology of Defender's moves and the importance of guarded targets change unpredictably. The Defender must instantly switch to a new…

Multiagent Systems · Computer Science 2022-06-17 Tomáš Brázdil , David Klaška , Antonín Kučera , Vít Musil , Petr Novotný , Vojtěch Řehák

In this paper, we study the problem of moving $n$ sensors on a line to form a barrier coverage of a specified segment of the line such that the maximum moving distance of the sensors is minimized. Previously, it was an open question whether…

Computational Geometry · Computer Science 2015-06-25 Danny Z. Chen , Yan Gu , Jian Li , Haitao Wang

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili

We study the algorithmic problem of optimally covering a tree with $k$ mobile robots. The tree is known to all robots, and our goal is to assign a walk to each robot in such a way that the union of these walks covers the whole tree. We…

We study the problem of guarding the boundary of a simple polygon with a minimum number of guards such that each guard covers a contiguous portion of the boundary. First, we present a simple greedy algorithm for this problem that returns a…

Computational Geometry · Computer Science 2025-05-09 Ahmad Biniaz , Anil Maheshwari , Joseph S. B. Mitchell , Saeed Odak , Valentin Polishchuk , Thomas Shermer

We study a new search problem on the plane involving a robot and an immobile treasure, initially placed at distance $1$ from each other. The length $\beta$ of an arc (a fence) within the perimeter of the corresponding circle, as well as the…

Computational Geometry · Computer Science 2016-06-28 Konstantinos Georgiou , Evangelos Kranakis , Alexandra Steau

We investigate the problem of using mobile robots equipped with 2D range sensors to optimally guard perimeters or regions, i.e., 1D or 2D sets. Given such a set of arbitrary shape to be guarded, and $k$ mobile sensors where the $i$-th…

Robotics · Computer Science 2020-06-11 Si Wei Feng , Jingjin Yu

We consider a simple random walk W_i in 1 or 2 dimensions, in which the walker may choose to stand still for a limited time. The time horizon is n, the maximum consecutive time steps which can be spent standing still is m_n and the goal is…

Probability · Mathematics 2013-03-18 Kenneth S. Alexander

In collective tree exploration, a team of $k$ mobile agents is tasked to go through all edges of an unknown tree as fast as possible. An edge of the tree is revealed to the team when one agent becomes adjacent to that edge. The agents start…

Data Structures and Algorithms · Computer Science 2023-11-01 Romain Cosson

We show that the expected time for a random walk on a (multi-)graph $G$ to traverse all $m$ edges of $G$, and return to its starting point, is at most $2m^2$; if each edge must be traversed in both directions, the bound is $3m^2$. Both…

Combinatorics · Mathematics 2019-02-20 Agelos Georgakopoulos , Peter Winkler

We investigate crossing path probabilities for two agents that move randomly in a bounded region of the plane or on a sphere (denoted $R$). At each discrete time-step the agents move, independently, fixed distances $d_1$ and $d_2$ at angles…

Applications · Statistics 2009-09-29 Marc Artzrouni

We address the problem of persistent monitoring, where a finite set of mobile agents has to persistently visit a finite set of targets. Each of these targets has an internal state that evolves with linear stochastic dynamics. The agents can…

Systems and Control · Electrical Eng. & Systems 2020-04-23 Samuel C. Pinto , Sean B. Andersson , Julien M. Hendrickx , Christos G. Cassandras

In this work, we extend the convex bodies chasing problem (CBC) to an adversarial setting, where an agent (the Player) is tasked with chasing a sequence of convex bodies generated adversarially by another agent (the Opponent). The Player…

Systems and Control · Electrical Eng. & Systems 2023-03-20 Yue Guan , Longxu Pan , Daigo Shishika , Panagiotis Tsiotras

We consider the strategyproof facility location problem on a circle. We focus on the case of 5 agents, and find a tight bound for the PCD strategyproof mechanism, which selects the reported location of an agent in proportion to the length…

Multiagent Systems · Computer Science 2025-10-21 Ido Farjoun , Reshef Meir
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