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Related papers: Generating and Solving Symbolic Parity Games

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Small Progress Measures is one of the classical parity game solving algorithms. For games with n vertices, m edges and d different priorities, the original algorithm computes the winning regions and a winning strategy for one of the players…

Logic in Computer Science · Computer Science 2015-09-25 Maciej Gazda , Tim A. C. Willemse

The coalgebraic approach to modal logic provides a uniform framework that captures the semantics of a large class of structurally different modal logics, including e.g. graded and probabilistic modal logics and coalition logic. In this…

Logic in Computer Science · Computer Science 2016-11-23 Corina Cirstea , Clemens Kupke , Dirk Pattinson

Recent research has applied modal substitution calculus (MSC) and its variants to characterize various computational frameworks such as graph neural networks (GNNs) and distributed computing systems. For example, it has been shown that the…

Logic in Computer Science · Computer Science 2025-12-12 Veeti Ahvonen , Reijo Jaakkola , Antti Kuusisto

The paper explores properties of the {\L}ukasiewicz {\mu}-calculus, or {\L}{\mu} for short, an extension of {\L}ukasiewicz logic with scalar multiplication and least and greatest fixed-point operators (for monotone formulas). We observe…

Logic in Computer Science · Computer Science 2015-10-06 Matteo Mio , Alex Simpson

We propose an optimal low-resolution precoding technique that minimizes the symbol error probability of the users. Unlike existing approaches that rely on QPSK modulation, for the derivation of the minimum symbol error probability objective…

Information Theory · Computer Science 2021-10-07 Erico S. P. Lopes , Lukas T. N. Landau , Amine Mezghani

A parameterised Boolean equation system (PBES) is a set of equations that defines sets as the least and/or greatest fixed-points that satisfy the equations. This system is regarded as a declarative program defining functions that take a…

Logic in Computer Science · Computer Science 2017-01-04 Yutaro Nagae , Masahiko Sakai , Hiroyuki Seki

Pre-trained on extensive text and image corpora, current Multi-Modal Large Language Models (MLLM) have shown strong capabilities in general visual reasoning tasks. However, their performance is still lacking in physical domains that require…

Artificial Intelligence · Computer Science 2025-07-04 Erle Zhu , Yadi Liu , Zhe Zhang , Xujun Li , Jin Zhou , Xinjie Yu , Minlie Huang , Hongning Wang

Temporal Logic Model Checking is a verification method in which we describe a system, the model, and then we verify whether some properties, expressed in a temporal logic formula, hold in the system. It has many industrial applications. In…

Artificial Intelligence · Computer Science 2021-04-12 Paolo Liberatore , Marco Schaerf

Proof-Number Search is a best-first search algorithm with many successful applications, especially in game solving. As large-scale computing clusters become increasingly accessible, parallelization is a natural way to accelerate…

Artificial Intelligence · Computer Science 2026-02-10 Tomáš Čížek , Martin Balko , Martin Schmid

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Computer Science and Game Theory · Computer Science 2012-09-17 Yaron Velner , Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Alexander Rabinovich , Jean-Francois Raskin

We define game semantics for the constructive $\mu$-calculus and prove its equivalence to bi-relational semantics. As an application, we use the game semantics to prove that the $\mu$-calculus collapses to modal logic over the modal logic…

Logic · Mathematics 2024-10-02 Leonardo Pacheco

This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…

Logic in Computer Science · Computer Science 2022-02-14 Noah Abou El Wafa , André Platzer

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

Computer Science and Game Theory · Computer Science 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

Block-tridiagonal systems are prevalent in state estimation and optimal control, and solving these systems is often the computational bottleneck. Improving the underlying solvers therefore has a direct impact on the real-time performance of…

Mathematical Software · Computer Science 2025-12-05 David Jin , Alexis Montoison , Sungho Shin

Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…

Formal Languages and Automata Theory · Computer Science 2019-10-10 Paweł Parys

In the context of formal verification in general and model checking in particular, parity games serve as a mighty vehicle: many problems are encoded as parity games, which are then solved by the seminal algorithm by Jurdzinski. In this…

Logic in Computer Science · Computer Science 2016-01-12 Ichiro Hasuo , Shunsuke Shimizu , Corina Cirstea

We show that computing an equilibrium in atomic splittable congestion games with player-specific affine cost functions $l_{e,i}(x) = a_{e,i} x + b_{e,i}$ is $\mathsf{PPAD}$-complete. To prove that the problem is contained in…

Computer Science and Game Theory · Computer Science 2020-01-20 Max Klimm , Philipp Warode

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

Computer Science and Game Theory · Computer Science 2013-06-21 Krishnendu Chatterjee

In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…

Computer Science and Game Theory · Computer Science 2021-12-30 Kazuki Watanabe , Clovis Eberhart , Kazuyuki Asada , Ichiro Hasuo