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Group tendency is a research branch of computer assisted learning. The construction of good learning behavior is of great significance to learners' learning process and learning effect, and is the key basis of data-driven education…

Machine Learning · Computer Science 2020-10-09 Xiaona Xia

This study examines whether including more contextual information in data analysis could improve our ability to identify the relation between students' online learning behavior and overall performance in an introductory physics course. We…

Physics Education · Physics 2020-07-01 Zhongzhou Chen , Mengyu Xu , Geoffrey Garrido , Matthew W. Guthrie

Predicting contextualised engagement in videos is a long-standing problem that has been popularly attempted by exploiting the number of views or the associated likes using different computational methods. The recent decade has seen a boom…

Artificial Intelligence · Computer Science 2022-01-19 Sujit Roy , Gnaneswara Rao Gorle , Vishal Gaur , Haider Raza , Shoaib Jameel

In this paper, we study the problem of MOOC quality evaluation which is essential for improving the course materials, promoting students' learning efficiency, and benefiting user services. While achieving promising performances, current…

Computers and Society · Computer Science 2023-01-05 Lu Jiang , Yibin Wang , Jianan Wang , Pengyang Wang , Minghao Yin

The way of understanding online higher education has greatly changed due to the worldwide pandemic situation. Teaching is undertaken remotely, and the faculty incorporate lecture audio recordings as part of the teaching material. This new…

Computation and Language · Computer Science 2024-01-01 Oscar Sapena , Eva Onaindia

One of the most important areas of todays computer technology is Cloud Computing. Benefits of Cloud Computing in various areas cannot be ignored. One field affected by the opportunities provided by Cloud Computing is education. MOOC emerged…

Computers and Society · Computer Science 2019-03-01 Mansur Beştaş

Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students'…

Computers and Society · Computer Science 2022-07-05 Jade Maï Cock , Mirko Marras , Christian Giang , Tanja Käser

MOOC participants often feel isolated and disconnected from their peers. Navigating meaningful peer interactions, generating a sense of belonging, and achieving social presence are all major challenges for MOOC platforms. MOOC users often…

Human-Computer Interaction · Computer Science 2021-07-16 Dilrukshi Gamage , Mark E Whiting

Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and…

Computation and Language · Computer Science 2025-05-15 Daeun Hwang , Samuel Shields , Alex Calderwood , Shi Johnson-Bey , Michael Mateas , Noah Wardrip-Fruin , Edward F. Melcer

Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do…

Machine Learning · Computer Science 2023-12-29 Aditya Panwar , Ashwin T S , Ramkumar Rajendran , Kavi Arya

Multimodal Large Language Models (MLLMs) offer an opportunity to support multimedia learning through conversational systems grounded in educational content. However, while conversational AI is known to boost engagement, its impact on…

Human-Computer Interaction · Computer Science 2026-04-03 Karan Taneja , Anjali Singh , Ashok K. Goel

Adult content constitutes a major source of Internet traffic. As with many other platforms, these sites are incentivized to engage users and maintain them on the site. This engagement (e.g., through recommendations) shapes the journeys…

Computers and Society · Computer Science 2021-05-03 Andreas Grammenos , Aravindh Raman , Timm Böttger , Zafar Gilani , Gareth Tyson

Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…

Computers and Society · Computer Science 2015-07-07 Juho Kim , Elena L. Glassman , Andrés Monroy-Hernández , Meredith Ringel Morris

The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…

Computers and Society · Computer Science 2015-01-07 Mohammad Awedh , Ahmed Mueen , Bassam Zafar , Umar Manzoor

We present a shared data model for enabling data science in Massive Open Online Courses (MOOCs). The model captures students interactions with the online platform. The data model is platform agnostic and is based on some basic core actions…

Information Retrieval · Computer Science 2014-06-10 Kalyan Veeramachaneni , Sherif Halawa , Franck Dernoncourt , Una-May O'Reilly , Colin Taylor , Chuong Do

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

With the rapid emergence of K-12 online learning platforms, a new era of education has been opened up. It is crucial to have a dropout warning framework to preemptively identify K-12 students who are at risk of dropping out of the online…

Computers and Society · Computer Science 2020-06-02 Hang Li , Wenbiao Ding , Zitao Liu

In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Sharva Gogawale , Madhura Deshpande , Parteek Kumar , Irad Ben-Gal

Computer science (CS) is increasingly becoming part of the curricula of K-12 education in different countries. However, there are few K-12 CS teachers, and tools to offer K-12 CS education are often limited. Massive Open Online Courses…

Computers and Society · Computer Science 2025-02-03 L. M. van der Lubbe , S. P van Borkulo , J. T. Jeuring

The outbreak of COVID-19 forced schools to swiftly transition from in-person classes to online or remote offerings, making educators and learners alike rely on online videoconferencing platforms. Platforms like Zoom offer audio-visual…

Human-Computer Interaction · Computer Science 2023-01-23 Yanting Wu , Yuan Sun , S. Shyam Sundar