Related papers: A Comparison of Methods for Player Clustering via …
One vision of future wireless networks is that they will be deeply integrated and embedded in our lives and will involve the use of personalized mobile devices. User behavior in such networks is bound to affect the network performance. It…
Techniques for clustering student behaviour offer many opportunities to improve educational outcomes by providing insight into student learning. However, one important aspect of student behaviour, namely its evolution over time, can often…
With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…
Design and simulation of future mobile networks will center around human interests and behavior. We propose a design paradigm for mobile networks driven by realistic models of users' on-line behavior, based on mining of billions of…
Clustering is an unsupervised learning method that constitutes a cornerstone of an intelligent data analysis process. It is used for the exploration of inter-relationships among a collection of patterns, by organizing them into homogeneous…
Malware family labels are known to be inconsistent. They are also black-box since they do not represent the capabilities of malware. The current state-of-the-art in malware capability assessment include mostly manual approaches, which are…
In a multitude of industrial fields, a key objective entails optimising resource management whilst satisfying user requirements. Resource management by industrial practitioners can result in a passive transfer of user loads across resource…
Accurately analyzing and modeling online browsing behavior play a key role in understanding users and technology interactions. In this work, we design and conduct a user study to collect browsing data from 31 participants continuously for…
Mining the underlying patterns in gigantic and complex data is of great importance to data analysts. In this paper, we propose a motion pattern approach to mine frequent behaviors in trajectory data. Motion patterns, defined by a set of…
In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…
Assessment of risk levels for existing credit accounts is important to the implementation of bank policies and offering financial products. This paper uses cluster analysis of behaviour of credit card accounts to help assess credit risk…
Cognitive diagnosis models (CDMs) are a popular tool for assessing students' mastery of sets of skills. Given a set of $K$ skills tested on an assessment, students are classified into one of $2^K$ latent skill set profiles that represent…
In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…
Cluster analysis methods seek to partition a data set into homogeneous subgroups. It is useful in a wide variety of applications, including document processing and modern genetics. Conventional clustering methods are unsupervised, meaning…
Information about the spatiotemporal flow of humans within an urban context has a wide plethora of applications. Currently, although there are many different approaches to collect such data, there lacks a standardized framework to analyze…
The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…
In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
There has been a growing interest in using AI to model human behavior, particularly in domains where humans interact with this technology. While most existing work models human behavior at an aggregate level, our goal is to model behavior…
Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…