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Related papers: Computational Aspects of Multi-Winner Approval Vot…

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Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

When selecting multiple candidates based on approval preferences of agents, the proportional representation of agents' opinions is an important and well-studied desideratum. Existing criteria for evaluating the representativeness of…

Computer Science and Game Theory · Computer Science 2024-10-02 Markus Brill , Jonas Israel , Evi Micha , Jannik Peters

Several election districts in the US have recently moved to ranked-choice voting (RCV) to decide the results of local elections. RCV allows voters to rank their choices, and the results are computed in rounds, eliminating one candidate at a…

Computers and Society · Computer Science 2022-06-28 Alborz Jelvani , Amélie Marian

Classical results in voting theory show that strategic manipulation by voters is inevitable if a voting rule simultaneously satisfy certain desirable properties. Motivated by this, we study the relevant question of how often a voting rule…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Y. Narahari

Multi-winner approval elections are seen in a variety of settings ranging from academic societies and associations to public elections. In such elections, it is often the case that ballot-length restrictions are enforced; that is, where…

Computer Science and Game Theory · Computer Science 2017-11-15 Barton E. Lee

Constructive election control considers the problem of an adversary who seeks to sway the outcome of an electoral process in order to ensure that their favored candidate wins. We consider the computational problem of constructive election…

Computer Science and Game Theory · Computer Science 2019-12-02 Jasper Lu , David Kai Zhang , Zinovi Rabinovich , Svetlana Obraztsova , Yevgeniy Vorobeychik

We study the problem of designing voting rules that take as input the ordinal preferences of $n$ agents over a set of $m$ alternatives and output a single alternative, aiming to optimize the overall happiness of the agents. The input to the…

Computer Science and Game Theory · Computer Science 2023-06-01 Vasilis Gkatzelis , Mohamad Latifian , Nisarg Shah

Elections and opinion polls often have many candidates, with the aim to either rank the candidates or identify a small set of winners according to voters' preferences. In practice, voters do not provide a full ranking; instead, each voter…

Computer Science and Game Theory · Computer Science 2019-08-16 Nikhil Garg , Lodewijk Gelauff , Sukolsak Sakshuwong , Ashish Goel

We introduce a voting model with multi-agent ranked delegations. This model generalises liquid democracy in two aspects: first, an agent's delegation can use the votes of multiple other agents to determine their own -- for instance, an…

Artificial Intelligence · Computer Science 2021-11-29 Rachael Colley , Umberto Grandi , Arianna Novaro

The probabilistic serial (PS) rule is one of the most prominent randomized rules for the assignment problem. It is well-known for its superior fairness and welfare properties. However, PS is not immune to manipulative behaviour by the…

Computer Science and Game Theory · Computer Science 2014-01-28 Haris Aziz , Serge Gaspers , Nick Mattei , Nina Narodytska , Toby Walsh

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

Consider the decision-making setting where agents elect a panel by expressing both positive and negative preferences. Prominently, in constitutional AI, citizens democratically select a slate of ethical preferences on which a foundation…

Computer Science and Game Theory · Computer Science 2025-03-05 Sonja Kraiczy , Georgios Papasotiropoulos , Grzegorz Pierczyński , Piotr Skowron

We consider election scenarios with incomplete information, a situation that arises often in practice. There are several models of incomplete information and accordingly, different notions of outcomes of such elections. In one well-studied…

Computer Science and Game Theory · Computer Science 2016-10-27 Palash Dey , Neeldhara Misra

Selecting $k$ out of $m$ items based on the preferences of $n$ heterogeneous agents is a widely studied problem in algorithmic game theory. If agents have approval preferences over individual items and harmonic utility functions over…

Computer Science and Game Theory · Computer Science 2024-08-06 Sonja Kraiczy , Edith Elkind

In computational social choice, the distortion of a voting rule quantifies the degree to which the rule overcomes limited preference information to select a socially desirable outcome. This concept has been investigated extensively, but…

Computer Science and Game Theory · Computer Science 2023-12-11 Yannai A. Gonczarowski , Gregory Kehne , Ariel D. Procaccia , Ben Schiffer , Shirley Zhang

We study a model of temporal voting where there is a fixed time horizon, and at each round the voters report their preferences over the available candidates and a single candidate is selected. Prior work has adapted popular notions of…

Computer Science and Game Theory · Computer Science 2025-02-11 Edith Elkind , Svetlana Obraztsova , Jannik Peters , Nicholas Teh

Multi-winner voting plays a crucial role in selecting representative committees based on voter preferences. Previous research has predominantly focused on single-stage voting rules, which are susceptible to manipulation during preference…

Computer Science and Game Theory · Computer Science 2024-02-06 Shengjie Gong , Lingxiao Huang , Shuangping Huang , Yuyi Wang , Zhiqi Wang , Tao Xiao , Xiang Yan , Chunxue Yang

We consider the $\varepsilon$-Consensus-Halving problem, in which a set of heterogeneous agents aim at dividing a continuous resource into two (not necessarily contiguous) portions that all of them simultaneously consider to be of…

Computer Science and Game Theory · Computer Science 2023-03-06 Argyrios Deligkas , Aris Filos-Ratsikas , Alexandros Hollender

We investigate the complexity of {\sc{Constructive Control by Adding/Deleting Votes}} (CCAV/CCDV) for $r$-approval, Condorcet, Maximin and Copeland$^{\alpha}$ in $k$-axes and $k$-candidates partition single-peaked elections. In general, we…

Computer Science and Game Theory · Computer Science 2020-02-11 Yongjie Yang

We view voting rules as classifiers that assign a winner (a class) to a profile of voters' preferences (an instance). We propose to apply techniques from formal explainability, most notably abductive and contrastive explanations, to…

Artificial Intelligence · Computer Science 2024-08-27 Clément Contet , Umberto Grandi , Jérôme Mengin