Related papers: Reachability in succinct one-counter games
In the first part of this paper we introduced an algorithm that uses reachable set approximation to approximate the minimum time function of linear control problems. To illustrate the error estimates and to demonstrate differences to other…
A shortcoming of existing reachability approaches for nonlinear systems is the poor scalability with the number of continuous state variables. To mitigate this problem we present a simulation-based approach where we first sample a number of…
We consider a Markov control model in discrete time with countable both state space and action space. Using the value function of a suitable long-run average reward problem, we study various reachability/controllability problems. First, we…
We study linear-time temporal logics interpreted over data words with multiple attributes. We restrict the atomic formulas to equalities of attribute values in successive positions and to repetitions of attribute values in the future or…
In this paper we consider the reachability problem for bounded branching VASS. Bounded VASS are a variant of the classic VASS model where all values in all configurations are upper bounded by a fixed natural number, encoded in binary in the…
Vector addition systems with states (VASS) are a classic model in concurrency theory. Grammar vector addition systems (GVAS), equivalently, pushdown VASS, extend VASS by using a context-free grammar to control addition. In this paper, our…
Motivated by an application where we try to make proofs for Description Logic inferences smaller by rewriting, we consider the following decision problem, which we call the small term reachability problem: given a term rewriting system $R$,…
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown store. A PVASS is said to be \emph{bidirected} if every transition (pushing/popping a symbol or modifying a counter) has an…
Finding, counting, or determining the existence of Nash equilibria, where players must play optimally given each others' actions, are known to be computational intractable problems. We ask whether weakening optimality to the requirement…
The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…
The accessible information decreases under quantum operations. We analyzed the connection between quantum operations and accessible information. We show that a general quantum process cannot be operated accurately. Futhermore, an unknown…
In this paper we investigate a differential game in which countably many dynamical objects pursue a single one. All the players perform simple motions. The duration of the game is fixed. The controls of a group of pursuers are subject to…
The reachability problem in 3-dimensional vector addition systems with states (3-VASS) is known to be PSpace-hard, and to belong to Tower. We significantly narrow down the complexity gap by proving the problem to be solvable in…
This paper deals with the problem of point-to-point reachability in multi-linear systems. These systems consist of a partition of the Euclidean space into a finite number of regions and a constant derivative assigned to each region in the…
Positive linear systems on arbitrary time scales are studied. The theory developed in the paper unifies and extends concepts and results known for continuous-time and discrete-time systems. A necessary and sufficient condition for a linear…
Motivated by the controllability/reachability problems for switched linear control systems and some classes of nonlinear (mechanical) control systems we address a related problem of existence of a cyclic vector for an associative (matrix)…
We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…
The probabilistic reachability problems of nondeterministic systems are studied. Based on the existing studies, the definition of probabilistic reachable sets is generalized by taking into account time-varying target set and obstacle. A…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a…
We present a method of computing backward reachable sets for nonlinear discrete-time control systems possessing continuous symmetries. The starting point is a dynamic game formulation of reachability analysis where control inputs aim to…