Related papers: Reachability in succinct one-counter games
We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…
We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…
We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…
We study the reachability problem for continuous one-counter automata, COCA for short. In such automata, transitions are guarded by upper and lower bound tests against the counter value. Additionally, the counter updates associated with…
We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) for simulation preorder on the class of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are…
Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…
We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…
We consider the reachability problem for higher-order functional programs and study the relationship between reachability games (i.e., the reachability problem for programs with angelic and demonic nondeterminism) and may-reachability…
This paper is about reachability analysis in a restricted subclass of multi-pushdown automata. We assume that the control states of an automaton are partially ordered, and all transitions of an automaton go downwards with respect to the…
Reachability problems in infinite-state systems are often subject to extremely high complexity. This motivates the investigation of efficient overapproximations, where we add transitions to obtain a system in which reachability can be…
The reachability problem for vector addition systems is a central problem of net theory. This problem is known to be decidable but the complexity is still unknown. Whereas the problem is EXPSPACE-hard, no elementary upper bounds complexity…
The undecidability of basic decision problems for general FIFO machines such as reachability and unboundedness is well-known. In this paper, we provide an underapproximation for the general model by considering only runs that are…
We investigate the reachability problem in symmetric vector addition systems with states (VASS), where transitions are invariant under a group of permutations of coordinates. One extremal case, the trivial groups, yields general VASS. In…
Vector addition systems with states (VASS) are a popular model for concurrent systems. However, many decision problems have prohibitively high complexity. Therefore, it is sometimes useful to consider overapproximating semantics in which…
This paper proves the NP-completeness of the reachability problem for the class of flat counter machines with difference bounds and, more generally, octagonal relations, labeling the transitions on the loops. The proof is based on the fact…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
A complete characterization of the complexity of the reachability problem for vector addition system has been open for a long time. The problem is shown to be Tower complete.
Counters that hold natural numbers are ubiquitous in modeling and verifying software systems; for example, they model dynamic creation and use of resources in concurrent programs. Unfortunately, such discrete counters often lead to…
We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon $T$ such that after time $T$…