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Related papers: Reachability in succinct one-counter games

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We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…

Computer Science and Game Theory · Computer Science 2010-02-15 Tomas Brazdil , Petr Jancar , Antonin Kucera

We study pushdown vector addition systems, which are synchronized products of pushdown automata with vector addition systems. The question of the boundedness of the reachability set for this model can be refined into two decision problems…

Formal Languages and Automata Theory · Computer Science 2015-07-28 Jérôme Leroux , Grégoire Sutre , Patrick Totzke

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…

Logic in Computer Science · Computer Science 2018-01-04 Petr Jancar , Petr Osicka , Zdenek Sawa

We study the reachability problem for continuous one-counter automata, COCA for short. In such automata, transitions are guarded by upper and lower bound tests against the counter value. Additionally, the counter updates associated with…

Formal Languages and Automata Theory · Computer Science 2021-02-04 Michael Blondin , Tim Leys , Filip Mazowiecki , Philip Offtermatt , Guillermo A. Pérez

We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) for simulation preorder on the class of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are…

Logic in Computer Science · Computer Science 2023-06-22 Petr Jancar , Petr Osicka , Zdenek Sawa

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

Statistics Theory · Mathematics 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

We study approachability theory in the presence of constraints. Given a repeated game with vector payoffs, we characterize the pairs of sets (A,D) in the payoff space such that Player 1 can guarantee that the long-run average payoff…

Optimization and Control · Mathematics 2017-12-05 Gaëtan Fournier , Eden Kuperwasser , Orin Munk , Eilon Solan , Avishay Weinbaum

We consider the reachability problem for higher-order functional programs and study the relationship between reachability games (i.e., the reachability problem for programs with angelic and demonic nondeterminism) and may-reachability…

Logic in Computer Science · Computer Science 2024-09-16 Kazuyuki Asada , Hiroyuki Katsura , Naoki Kobayashi

This paper is about reachability analysis in a restricted subclass of multi-pushdown automata. We assume that the control states of an automaton are partially ordered, and all transitions of an automaton go downwards with respect to the…

Logic in Computer Science · Computer Science 2015-07-01 Wojciech Czerwiński , Piotr Hofman , SŁawomir Lasota

Reachability problems in infinite-state systems are often subject to extremely high complexity. This motivates the investigation of efficient overapproximations, where we add transitions to obtain a system in which reachability can be…

Formal Languages and Automata Theory · Computer Science 2022-06-28 Moses Ganardi , Rupak Majumdar , Georg Zetzsche

The reachability problem for vector addition systems is a central problem of net theory. This problem is known to be decidable but the complexity is still unknown. Whereas the problem is EXPSPACE-hard, no elementary upper bounds complexity…

Logic in Computer Science · Computer Science 2016-08-11 Jérôme Leroux

The undecidability of basic decision problems for general FIFO machines such as reachability and unboundedness is well-known. In this paper, we provide an underapproximation for the general model by considering only runs that are…

Logic in Computer Science · Computer Science 2023-06-22 Benedikt Bollig , Alain Finkel , Amrita Suresh

We investigate the reachability problem in symmetric vector addition systems with states (VASS), where transitions are invariant under a group of permutations of coordinates. One extremal case, the trivial groups, yields general VASS. In…

Formal Languages and Automata Theory · Computer Science 2026-01-12 Łukasz Kamiński , Sławomir Lasota

Vector addition systems with states (VASS) are a popular model for concurrent systems. However, many decision problems have prohibitively high complexity. Therefore, it is sometimes useful to consider overapproximating semantics in which…

Logic in Computer Science · Computer Science 2023-09-14 Pascal Baumann , Khushraj Madnani , Filip Mazowiecki , Georg Zetzsche

This paper proves the NP-completeness of the reachability problem for the class of flat counter machines with difference bounds and, more generally, octagonal relations, labeling the transitions on the loops. The proof is based on the fact…

Computational Complexity · Computer Science 2016-02-16 Marius Bozga , Radu Iosif , Filip Konecny

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

A complete characterization of the complexity of the reachability problem for vector addition system has been open for a long time. The problem is shown to be Tower complete.

Logic in Computer Science · Computer Science 2020-03-24 Yuxi Fu , Qizhe Yang

Counters that hold natural numbers are ubiquitous in modeling and verifying software systems; for example, they model dynamic creation and use of resources in concurrent programs. Unfortunately, such discrete counters often lead to…

Formal Languages and Automata Theory · Computer Science 2025-11-27 A. R. Balasubramanian , Matthew Hague , Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche

We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon $T$ such that after time $T$…

Optimization and Control · Mathematics 2014-03-07 Dario Bauso , Ehud Lehrer , Eilon Solan , Xavier Venel
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