Related papers: Computing the flip distance between triangulations
We study the shortcut Fr\'{e}chet distance, a natural variant of the Fr\'{e}chet distance, that allows us to take shortcuts from and to any point along one of the curves. The classic Fr\'echet distance is a bottle-neck distance measure and…
Rectangulations are partitions of a square into axis-aligned rectangles. A number of results provide bijections between combinatorial equivalence classes of rectangulations and families of pattern-avoiding permutations. Other results deal…
How good is a triangulation as an approximation of a smooth curved surface or manifold? We provide bounds on the {\em interpolation error}, the error in the position of the surface, and the {\em normal error}, the error in the normal…
A flip of a graph is obtained by complementing the edge relation within a set of vertices. Flips are typically used to separate vertices in a graph, by increasing the distances between them. We show that in $K_{t,t}$-free graphs, every…
Given sets $\mathcal{P}, \mathcal{Q} \subseteq \mathbb{R}^2$ of sizes $m$ and $n$ respectively, we are interested in the number of distinct distances spanned by $\mathcal{P} \times \mathcal{Q}$. Let $D(m, n)$ denote the minimum number of…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…
Most of the literature on spanners focuses on building the graph from scratch. This paper instead focuses on adding edges to improve an existing graph. A major open problem in this field is: given a graph embedded in a metric space, and a…
We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set $P$ of $n$ points in the plane and a triangulation $G$ that serves as a…
Simplifying graphs is a very applicable problem in numerous domains, especially in computational geometry. Given a geometric graph and a threshold, the minimum-complexity graph simplification asks for computing an alternative graph of…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
According to a result of Arkin~\etal~(2016), given $n$ point pairs in the plane, there exists a simple polygonal cycle that separates the two points in each pair to different sides; moreover, a $O(\sqrt{n})$-factor approximation with…
We give a fast algorithm for computing an irreducible triangulation $T^\prime$ of an oriented, connected, boundaryless, and compact surface $S$ in $E^d$ from any given triangulation $T$ of $S$. If the genus $g$ of $S$ is positive, then our…
Flip processes, introduced in [Garbe, Hladk\'y, \v{S}ileikis, Skerman: From flip processes to dynamical systems on graphons], are a class of random graph processes defined using a rule which is just a function…
Consider a set $P$ of $n$ points picked uniformly and independently from $[0,1]^d$ for a constant dimension $d$ -- such a point set is extremely well behaved in many aspects. For example, for a fixed $r \in [0,1]$, we prove a new…
The number of triangulations of a planar n point set is known to be $c^n$, where the base $c$ lies between $2.43$ and $30.$ The fastest known algorithm for counting triangulations of a planar n point set runs in $O^*(2^n)$ time. The fastest…
It is an open question whether there exists a polynomial-time algorithm for computing the rotation distances between pairs of extended ordered binary trees. The problem of computing the rotation distance between an arbitrary pair of trees,…
There is a trivial $O(\frac{n^3}{T})$ time algorithm for approximate triangle counting where $T$ is the number of triangles in the graph and $n$ the number of vertices. At the same time, one may count triangles exactly using fast matrix…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…