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Deep learning models are typically evaluated to measure and compare their performance on a given task. The metrics that are commonly used to evaluate these models are standard metrics that are used for different tasks. In the field of music…

Sound · Computer Science 2022-04-05 Carlos Hernandez-Olivan , Jorge Abadias Puyuelo , Jose R. Beltran

We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…

Applications · Statistics 2013-11-05 Joan Bruna , Stéphane Mallat

Using open-source and creative coding frameworks, a teamof artist-engineers from Portland Community College work-ing with artists who experience Intellectual/Developmentaldisabilities prototyped an ensemble of adapted instrumentsand…

Sound · Computer Science 2020-11-19 Quinn Jarvis-Holland , Crystal Cortez , Nathan , Gamill , Francisco Botello

We demonstrate how conditional generation from diffusion models can be used to tackle a variety of realistic tasks in the production of music in 44.1kHz stereo audio with sampling-time guidance. The scenarios we consider include…

Sound · Computer Science 2023-12-06 Mark Levy , Bruno Di Giorgi , Floris Weers , Angelos Katharopoulos , Tom Nickson

In this paper we look at some of the design issues that affect the success of multimodal displays that combine acoustic and haptic modalities. First, issues affecting successful sonification design are explored and suggestions are made…

Human-Computer Interaction · Computer Science 2013-11-25 Paul Vickers

This project brings music to sight. Music can be a visual masterpiece. Some people naturally experience a visualization of audio - a condition called synesthesia. The type of synesthesia explored is when sounds create colors in the 'mind's…

Multimedia · Computer Science 2020-12-16 Matthew Joseph Adiletta , Oliver Thomas

Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…

Human-Computer Interaction · Computer Science 2022-09-29 Victor Paredes , Jules Françoise , Frédéric Bevilacqua

This paper presents a method for synthesizing a reactive program which coordinates the actions of a group of other reactive programs, so that the combined system satisfies a temporal specification of its desired long-term behavior.…

Programming Languages · Computer Science 2019-11-12 Suguman Bansal , Kedar S. Namjoshi , Yaniv Sa'ar

Locating the right sound effect efficiently is an important yet challenging topic for audio production. Most current sound-searching systems rely on pre-annotated audio labels created by humans, which can be time-consuming to produce and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-23 Haohe Liu , Thomas Deacon , Wenwu Wang , Matt Paradis , Mark D. Plumbley

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

We introduce a model for collaborative text aggregation in which an agent community coauthors a document, modeled as an unordered collection of paragraphs, using a dynamic mechanism: agents propose paragraphs and vote on those suggested by…

Computer Science and Game Theory · Computer Science 2025-08-27 Avital Finanser , Nimrod Talmon

Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-05-01 Huan Zhang , Jinhua Liang , Huy Phan , Wenwu Wang , Emmanouil Benetos

Designing and analysing multiparty distributed interactions can be achieved either by means of a global view (e.g. in choreography-based approaches) or by composing available computational entities (e.g. in service orchestration). This…

Programming Languages · Computer Science 2012-04-13 Julien Lange , Emilio Tuosto

We explore the generation of visualisations of audio latent spaces using an audio-to-image generation pipeline. We believe this can help with the interpretability of audio latent spaces. We demonstrate a variety of results on the NSynth…

Sound · Computer Science 2022-12-08 Nicolas Jonason , Bob L. T. Sturm

World models have demonstrated impressive performance on robotic learning tasks. Many such tasks inherently demand multimodal reasoning; for example, filling a bottle with water will lead to visual information alone being ambiguous or…

Robotics · Computer Science 2025-12-10 Fan Zhang , Michael Gienger

Session types, types for structuring communication between endpoints in distributed systems, are recently being integrated into mainstream programming languages. In practice, a very important notion for dealing with such types is that of…

Programming Languages · Computer Science 2023-06-22 Mario Bravetti , Marco Carbone , Julien Lange , Nobuko Yoshida , Gianluigi Zavattaro

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…

Audio and Speech Processing · Electrical Eng. & Systems 2022-06-29 J. Nistal , S. Lattner , G. Richard

In this paper, we present a cyber-physical testbed created to enable a human-robot team to perform a shared task in a shared workspace. The testbed is suitable for the implementation of a tabletop manipulation task, a common human-robot…

Robotics · Computer Science 2019-06-03 Tuly Hazbar , Shitij Kumar , Ferat Sahin

NLP-assisted solutions to support qualitative data analysis have gained considerable traction. However, no unified evaluation framework exists which can account for the many different settings in which qualitative researchers may employ…

Computation and Language · Computer Science 2026-04-22 Alvin Po-Chun Chen , Rohan Das , Dananjay Srinivas , Alexandra Barry , Maksim Seniw , Maria Leonor Pacheco