Related papers: Coupled Vlasov and two-fluid codes on GPUs
Many phenomena in collisionless plasma physics require a kinetic description. The evolution of the phase space density can be modeled by means of the Vlasov equation, which has to be solved numerically in most of the relevant cases. One of…
Collisionless plasmas, mostly present in astrophysical and space environments, often require a kinetic treatment as given by the Vlasov equation. Unfortunately, the six-dimensional Vlasov equation can only be solved on very small parts of…
Kinetic plasma simulations solve the Vlasov-Poisson or Vlasov-Maxwell equations to evolve scalar-variable distribution functions in position-velocity phase space and vector-variable electromagnetic fields in physical space. The…
This paper describes the main features of a pioneering unsteady solver for simulating ideal two-fluid plasmas on unstructured grids, taking profit of GPGPU (General-purpose computing on graphics processing units). The code, which has been…
This paper presents a grid-free simulation algorithm for the fully three-dimensional Vlasov--Poisson system for collisionless electron plasmas. We employ a standard particle method for the numerical approximation of the distribution…
Running kinetic plasma physics simulations using grid-based solvers is very demanding both in terms of memory as well as computational cost. This is primarily due to the up to six-dimensional phase space and the associated unfavorable…
Relativistic fluid dynamics is a major component in dynamical simulations of the quark-gluon plasma created in relativistic heavy-ion collisions. Simulations of the full three-dimensional dissipative dynamics of the quark-gluon plasma with…
We present a Vlasov-DArwin numerical code (ViDA) specifically designed to address plasma physics problems, where small-scale high accuracy is requested even during the non linear regime to guarantee a clean description of the plasma…
The motion of a collisionless plasma - a high-temperature, low-density, ionized gas - is described by the Vlasov-Maxwell (VM) system. These equations are considered in one space dimension and two momentum dimensions without the assumption…
In this study, the Vlasov-Poisson equation with or without collision term for plasma is solved by the unified gas kinetic scheme (UGKS). The Vlasov equation is a differential equation describing time evolution of the distribution function…
The Vlasov-Maxwell equations provide kinetic simulations of collisionless plasmas, but numerically solving them on classical computers is often impractical. This is due to the computational resource constraints imposed by the time evolution…
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…
The time evolution of a collisionless plasma is modeled by the Vlasov-Maxwell system which couples the Vlasov equation (the transport equation) with the Maxwell equations of electrodynamics. We only consider a 'two-dimensional' version of…
Vlasiator is a space plasma simulation code which models near-Earth ion-kinetic dynamics in three spatial and three velocity dimensions. It is highly parallelized, modeling the Vlasov equation directly through the distribution function,…
The Vlasov equation is a nonlinear partial differential equation that provides a first-principles description of the dynamics of plasmas. Its linear limit is routinely used in plasma physics to investigate plasma oscillations and stability.…
We present an efficient implementation for running three-dimensional numerical simulations of fluid-structure interaction problems on single GPUs, based on Nvidia CUDA through Numba and Python. The incompressible flow around moving bodies…
Certain features of the method of characteristics are of considerable interest in relation with Vlasov simulation [H. Abbasi {\it et al}, Phys. Rev. E \textbf{84}, 036702 (2011)]. A Vlasov simulation scheme of this kind can be recurrence…
Heliospheric plasmas require multi-scale and multi-physics considerations. On one hand, MHD codes are widely used for global simulations of the solar-terrestrial environments, but do not provide the most elaborate physical description of…
In this paper, our goal is to efficiently solve the Vlasov equation on GPUs. A semi-Lagrangian discontinuous Galerkin scheme is used for the discretization. Such kinetic computations are extremely expensive due to the high-dimensional phase…
In this paper a new scalable hydrodynamic code GPUPEGAS (GPU-accelerated PErformance Gas Astrophysic Simulation) for simulation of interacting galaxies is proposed. The code is based on combination of Godunov method as well as on the…