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The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole…

Human-Computer Interaction · Computer Science 2011-03-11 Jiri Stastny , David Prochazka , Tomas Koubek , Jaromir Landa

In this paper, we present a modelling experiment developed to study systems of cities and processes of urbanisation in large territories over long time spans. Building on geographical theories of urban evolution, we rely on agent-based…

We present a method for augmenting a Large Language Model (LLM) with a combination of text and visual data to enable accurate question answering in visualization of scientific data, making conversational visualization possible. LLMs…

Human-Computer Interaction · Computer Science 2025-01-17 Omar Mena , Alexandre Kouyoumdjian , Lonni Besançon , Michael Gleicher , Ivan Viola , Anders Ynnerman

Computer models and information systems have been used for urban planning and design since the 1950s. Their capacity for analysis and problem-solving has increased substantially since then with hardware and software being able to manage…

Computers and Society · Computer Science 2013-05-08 Gloria Lanci

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

Human-Computer Interaction · Computer Science 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

We present an approach for visualizing mobile robots through an Augmented Reality headset when there is no line-of-sight visibility between the robot and the human. Three elements are visualized in Augmented Reality: 1) Robot's 3D model to…

Robotics · Computer Science 2022-03-17 Morris Gu , Akansel Cosgun , Wesley P. Chan , Tom Drummond , Elizabeth Croft

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…

Human-Computer Interaction · Computer Science 2022-09-01 Thiago Porcino , Seyed Adel Ghaeinian , Juliano Franz , Joseph Malloch , Derek Reilly

This paper presents a series of experiments in collective social robotics, spanning more than 10 years, with the long-term aim of building embodied models of (aspects) of cultural evolution. Initial experiments demonstrated the emergence of…

Robotics · Computer Science 2021-06-23 Alan F. T. Winfield , Susan Blackmore

The substance of this paper is the description of the use of Retrieval-Augmented Generation (RAG) for specific digital collections of cultural assets. The collections are provided by institutions operating in the cultural sector. The…

Digital Libraries · Computer Science 2026-05-29 Andrea Scharnhorst , Han Yang , Jetze Touber , Kim Ferguson , Philipp Mayr , Vyacheslav Tykhonov

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

This paper examines two senior capstone experiences developed as augmented reality tables over the past two years. Both projects were public facing efforts that required working implementations. The first project was deployed at an…

Computers and Society · Computer Science 2024-12-02 H. Keith Edwards , Michael R. Peterson , Francis Cristobal

The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle the problem, we propose a coarse-to-fine method to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Zhongguo Li , Magnus Oskarsson , Anders Heyden

Virtual Reality (VR) technology has been shown to achieve remarkable results in multiple fields. Due to the nature of the immersive medium of Virtual Reality it logically follows that it can be used as a high-quality educational tool as it…

Multimedia · Computer Science 2022-05-04 Zixiang Xu , Abraham G. Campbell , Soumyabrata Dev , Yuan Liang

The field of augmented reality (AR) has undergone substantial growth, finding diverse applications in the medical industry. This paper delves into various techniques employed in medical surgeries, scrutinizing factors such as cost,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Tandin Dorji , Pakinee Aimmanee , Vich Yindeedej

We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work…

Robotics · Computer Science 2026-04-21 Nils Dengler , Tim Graf , Leif Van Holland , Patrick Stotko , Reinhard Klein , Maren Bennewitz

Ultrasound (US) imaging provides a safe and accessible solution to procedural guidance and diagnostic imaging. The effective usage of conventional 2D US for interventional guidance requires extensive experience to project the image plane…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Kian Wei Ng , Yujia Gao , Shaheryar Mohammed Furqan , Zachery Yeo , Joel Lau , Kee Yuan Ngiam , Eng Tat Khoo

Attitudes about artificial intelligence and machine learning are recent victims of endemic misunderstanding; given our increasing reliance on these technologies, the need for widespread understanding and confidence in their use is…

Graphics · Computer Science 2026-05-04 Bokang Wang , Yingxuan Liao , Leah Lee , Jack Wesson , Anlan Yang , Ruizi Wang , Yigang Wen

This paper describes the enactment of a simulated (mock) accident involving an upper-body exoskeleton and its investigation. The accident scenario is enacted by role-playing volunteers, one of whom is wearing the exoskeleton. Following the…

Robotics · Computer Science 2024-11-22 Alan Winfield , Nicola Webb , Appolinaire Etoundi , Romain Derval , Pericle Salvini , Marina Jirotka

Material heritage typically has a whole set of associated immaterial heritage, which is essential to pass on to the visitor as a cultural mission of the destinations and those who manage them. In this sense, the interpretation of material…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , Vítor Mendonça , André Moreira , João Pedro Gomes , Aida Carvalho