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The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole…
In this paper, we present a modelling experiment developed to study systems of cities and processes of urbanisation in large territories over long time spans. Building on geographical theories of urban evolution, we rely on agent-based…
We present a method for augmenting a Large Language Model (LLM) with a combination of text and visual data to enable accurate question answering in visualization of scientific data, making conversational visualization possible. LLMs…
Computer models and information systems have been used for urban planning and design since the 1950s. Their capacity for analysis and problem-solving has increased substantially since then with hardware and software being able to manage…
Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…
We present an approach for visualizing mobile robots through an Augmented Reality headset when there is no line-of-sight visibility between the robot and the human. Three elements are visualized in Augmented Reality: 1) Robot's 3D model to…
EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…
This paper presents a series of experiments in collective social robotics, spanning more than 10 years, with the long-term aim of building embodied models of (aspects) of cultural evolution. Initial experiments demonstrated the emergence of…
The substance of this paper is the description of the use of Retrieval-Augmented Generation (RAG) for specific digital collections of cultural assets. The collections are provided by institutions operating in the cultural sector. The…
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…
Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…
This paper examines two senior capstone experiences developed as augmented reality tables over the past two years. Both projects were public facing efforts that required working implementations. The first project was deployed at an…
The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle the problem, we propose a coarse-to-fine method to…
Virtual Reality (VR) technology has been shown to achieve remarkable results in multiple fields. Due to the nature of the immersive medium of Virtual Reality it logically follows that it can be used as a high-quality educational tool as it…
The field of augmented reality (AR) has undergone substantial growth, finding diverse applications in the medical industry. This paper delves into various techniques employed in medical surgeries, scrutinizing factors such as cost,…
We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work…
Ultrasound (US) imaging provides a safe and accessible solution to procedural guidance and diagnostic imaging. The effective usage of conventional 2D US for interventional guidance requires extensive experience to project the image plane…
Attitudes about artificial intelligence and machine learning are recent victims of endemic misunderstanding; given our increasing reliance on these technologies, the need for widespread understanding and confidence in their use is…
This paper describes the enactment of a simulated (mock) accident involving an upper-body exoskeleton and its investigation. The accident scenario is enacted by role-playing volunteers, one of whom is wearing the exoskeleton. Following the…
Material heritage typically has a whole set of associated immaterial heritage, which is essential to pass on to the visitor as a cultural mission of the destinations and those who manage them. In this sense, the interpretation of material…