Related papers: Shape-from-intrinsic operator
This paper makes a first attempt to bring the Shape from Polarization (SfP) problem to the realm of deep learning. The previous state-of-the-art methods for SfP have been purely physics-based. We see value in these principled models, and…
This paper proposes a learning-based framework for reconstructing 3D shapes from functional operators, compactly encoded as small-sized matrices. To this end we introduce a novel neural architecture, called OperatorNet, which takes as input…
The aim of Shape From Shading (SFS) problem is to reconstruct the relief of an object from a single gray level image. In this paper we present a new method to solve the problem of SFS using Machine learning method. Our approach belongs to…
Shape-from-Focus (SFF) is a passive depth estimation technique that infers scene depth by analyzing focus variations in a focal stack. Most recent deep learning-based SFF methods typically operate in two stages: first, they extract focus…
Structure from Motion (SfM) refers to the problem of recovering both structure (i.e., 3D coordinates of points in the scene) and motion (i.e., camera matrices) starting from point correspondences in multiple images. It has attracted…
Mutual calibration between color and depth cameras is a challenging topic in multi-modal data registration. In this paper, we are confronted with a "Bimodal Stereo" problem, which aims to solve camera pose from a pair of an uncalibrated…
This paper deals with the highly challenging problem of reconstructing the shape of a refracting object from a single image of its resulting caustic. Due to the ubiquity of transparent refracting objects in everyday life, reconstruction of…
The problem of immersing a simply connected surface with a prescribed shape operator is discussed. From classical and more recent work, it is known that, aside from some special degenerate cases, such as when the shape operator can be…
We present a novel inverse rendering-based framework to estimate the 3D shape (per-pixel surface normals and depth) of objects and scenes from single-view polarization images, the problem popularly known as Shape from Polarization (SfP).…
Learning maps between function spaces with a strong inductive bias is a central challenge in soft computing, especially when training data are scarce and standard deep architectures overfit. We introduce a \emph{neural integral operator}…
We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…
Shape-from-Template (SfT) refers to the class of methods that reconstruct the 3D shape of a deforming object from images/videos using a 3D template. Traditional SfT methods require point correspondences between images and the texture of the…
The main goal of this paper is to propose an approach to inverse spectral problems for functional-differential operators (FDO) with involution. For definiteness, we focus on the second-order FDO with involution-reflection. Our approach is…
Restoring images degraded by spatially varying blur is a problem encountered in many disciplines such as astrophysics, computer vision or biomedical imaging. One of the main challenges to perform this task is to design efficient numerical…
We rephrase the problem of 3D reconstruction from images in terms of intersections of projections of orbits of custom built Lie groups actions. We then use an algorithmic method based on moving frames "a la Fels-Olver" to obtain a…
The Structure from Motion (SfM) challenge in computer vision is the process of recovering the 3D structure of a scene from a series of projective measurements that are calculated from a collection of 2D images, taken from different…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…
Structure-from-Motion (SfM), a task aiming at jointly recovering camera poses and 3D geometry of a scene given a set of images, remains a hard problem with still many open challenges despite decades of significant progress. The traditional…
The structure from motion (SfM) problem in computer vision is the problem of recovering the three-dimensional ($3$D) structure of a stationary scene from a set of projective measurements, represented as a collection of two-dimensional…
Object-oriented maps are important for scene understanding since they jointly capture geometry and semantics, allow individual instantiation and meaningful reasoning about objects. We introduce FroDO, a method for accurate 3D reconstruction…