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Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the influence of spatial constraints on agents' performance. Yet hand-designing conducive environment layouts…

Systems and Control · Electrical Eng. & Systems 2023-05-22 Zhan Gao , Amanda Prorok

Machine learning is often used in competitive scenarios: Participants learn and fit static models, and those models compete in a shared platform. The common assumption is that in order to win a competition one has to have the best…

Machine Learning · Computer Science 2018-03-14 Amin Khajehnejad , Shima Hajimirza

Motivated by applications such as online labor markets we consider a variant of the stochastic multi-armed bandit problem where we have a collection of arms representing strategic agents with different performance characteristics. The…

Computer Science and Game Theory · Computer Science 2025-03-11 Seyed A. Esmaeili , Suho Shin , Aleksandrs Slivkins

A distributed machine learning platform needs to recruit many heterogeneous worker nodes to finish computation simultaneously. As a result, the overall performance may be degraded due to straggling workers. By introducing redundancy into…

Computer Science and Game Theory · Computer Science 2020-12-17 Ningning Ding , Zhixuan Fang , Lingjie Duan , Jianwei Huang

We describe a two-stage mechanism that fully implements the set of efficient outcomes in two-agent environments with quasi-linear utilities. The mechanism asks one agent to set prices for each outcome, and the other agent to make a choice,…

Theoretical Economics · Economics 2023-04-25 Federico Echenique , Matías Núñez

We consider settings in which we wish to incentivize myopic agents (such as Airbnb landlords, who may emphasize short-term profits and property safety) to treat arriving clients fairly, in order to prevent overall discrimination against…

Computer Science and Game Theory · Computer Science 2017-05-08 Sampath Kannan , Michael Kearns , Jamie Morgenstern , Mallesh Pai , Aaron Roth , Rakesh Vohra , Z. Steven Wu

We study a problem where a group of agents has to decide how some fixed value should be shared among them. We are interested in settings where the share that each agent receives is based on how that agent is evaluated by other members of…

Computer Science and Game Theory · Computer Science 2013-06-04 Arthur Carvalho , Kate Larson

Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application…

Computer Science and Game Theory · Computer Science 2008-04-15 Jason D. Hartline , Tim Roughgarden

Even though research has repeatedly shown that non-cash incentives can be effective, cash incentives are the de facto standard in crowdsourcing contests. In this multi-study research, we quantify ideators' preferences for non-cash…

Human-Computer Interaction · Computer Science 2024-04-03 Christoph Riedl , Johann Füller , Katja Hutter , Gerard J. Tellis

Systems engineering processes coordinate the effort of different individuals to generate a product satisfying certain requirements. As the involved engineers are self-interested agents, the goals at different levels of the systems…

Multiagent Systems · Computer Science 2023-07-19 Salar Safarkhani , Ilias Bilionis , Jitesh Panchal

Principal-agent problems arise when one party acts on behalf of another, leading to conflicts of interest. The economic literature has extensively studied principal-agent problems, and recent work has extended this to more complex scenarios…

Artificial Intelligence · Computer Science 2024-01-02 Omer Ben-Porat , Yishay Mansour , Michal Moshkovitz , Boaz Taitler

We investigate the possibility of an incentive-compatible (IC, a.k.a. strategy-proof) mechanism for the classification of agents in a network according to their reviews of each other. In the $ \alpha $-classification problem we are…

Computer Science and Game Theory · Computer Science 2019-11-21 Yakov Babichenko , Oren Dean , Moshe Tennenholtz

We derive the revenue-optimal efficient (welfare-maximizing) mechanism in a general multidimensional mechanism design setting when type spaces -- that is, the underlying domains from which agents' values come from -- can capture arbitrarily…

Computer Science and Game Theory · Computer Science 2025-05-21 Siddharth Prasad , Maria-Florina Balcan , Tuomas Sandholm

How should one jointly design tests and the arrangement of agencies to administer these tests (testing procedure)? To answer this question, we analyze a model where a principal must use multiple tests to screen an agent with a…

Theoretical Economics · Economics 2025-02-19 Xiaoyun Qiu , Liren Shan

We study a natural combinatorial single-principal multi-agent contract design problem, in which a principal motivates a team of agents to exert effort toward a given task. At the heart of our model is a reward function, which maps the agent…

Computer Science and Game Theory · Computer Science 2026-03-04 Paul Duetting , Tomer Ezra , Michal Feldman , Thomas Kesselheim

We initiate the study of online contracts, which integrate the game-theoretic considerations of economic contract theory, with the algorithmic and informational challenges of online algorithm design. Our starting point is the classic online…

Computer Science and Game Theory · Computer Science 2026-02-10 Elad Lavi , Hadas Shachnai , Inbal Talgam-Cohen

Combined prosocial incentives, integrating reward for cooperators and punishment for defectors, are effective tools to promote cooperation among competing agents in population games. Existing research concentrated on how to adjust reward or…

Optimization and Control · Mathematics 2023-12-06 Shengxian Wang , Ming Cao , Xiaojie Chen

In mechanism design it is typical to impose incentive compatibility and then derive an optimal mechanism subject to this constraint. By replacing the incentive compatibility requirement with the goal of minimizing expected ex post regret,…

Computer Science and Game Theory · Computer Science 2012-08-07 Paul Duetting , Felix Fischer , Pitchayut Jirapinyo , John K. Lai , Benjamin Lubin , David C. Parkes

Reward design is a fundamental problem in reinforcement learning (RL). A misspecified or poorly designed reward can result in low sample efficiency and undesired behaviors. In this paper, we propose the idea of programmatic reward design,…

Machine Learning · Computer Science 2022-01-10 Weichao Zhou , Wenchao Li

In a framework close to the one developed by Holmstr\"om and Milgrom [44], we study the optimal contracting scheme between a Principal and several Agents. Each hired Agent is in charge of one project, and can make efforts towards managing…

Economics · Quantitative Finance 2016-05-27 Romuald Elie , Dylan Possamaï