Related papers: F-Saturation Games
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific…
The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…
Erd\H{o}s and S\'os initiated the study of the maximum size of a $k$-uniform set system, for $k \geq 4$, with no singleton intersections $50$ years ago. In this work, we investigate the dual problem: finding the minimum size of a…
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…
The "War of Attrition" is a classical game theoretic model that was first introduced to mathematically describe certain non-violent animal behavior. The original setup considers two participating players in a one-shot game competing for a…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…
Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…
The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…
Given a family of graphs $\mathcal{F}$, a graph $G$ is $\mathcal{F}$-saturated if it is $\mathcal{F}$-free but the addition of any missing edge creates a copy of some $F \in \mathcal{F}$. The study of the minimum number of edges in…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
In 1982, Harary introduced the concept of Ramsey achievement game on graphs. Given a graph $F$ with no isolated vertices. Consider the following game played on the complete graph $K_n$ by two players Alice and Bob. First, Alice colors one…
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…
We analyze the domination game, where two players, Dominator and Staller, construct together a dominating set M in a given graph, by alternately selecting vertices into M. Each move must increase the size of the dominated set. The players…
Energy games belong to a class of turn-based two-player infinite-duration games}played on a weighted directed graph. It is one of the rare and intriguing combinatorial problems that lie in ${\sf NP} \cap {\sf co\mbox{-}NP}$, but are not…
Let $H$ be a fixed graph. We say that a graph $G$ is $H$-saturated if it has no subgraph isomorphic to $H$, but the addition of any edge to $G$ results in an $H$-subgraph. The saturation number $\mathrm{sat}(H,n)$ is the minimum number of…