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This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…

Human-Computer Interaction · Computer Science 2016-04-29 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

The design requirement for flight visual simulation system is studied and the overall structure and development process are proposed in this paper. Through the construction of 3D scene model library and aircraft model, the rendering and…

Computers and Society · Computer Science 2012-12-04 Feng Tian , Wenjian Chai , Chuanyun Wang , Xiaoping Sun

The tasks that an aerial manipulator can perform are incredibly diverse. However, nowadays the technology is not completely developed to achieve complex tasks autonomously. That's why we propose a human-in-the-loop system that can control a…

Robotics · Computer Science 2020-10-21 Rodolfo Verdín , Germán Ramírez , Carlos Rivera , Gerardo Flores

Digital prototyping and evaluation using 3D modeling and digital human models are becoming more practical for customizing products to the preference of a user. However, the 3D modeling is less accessible to casual users, and digital human…

Human-Computer Interaction · Computer Science 2020-05-25 Lin Wang , Kuk-Jin Yoon

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

The concept of a Human-AI team has gained increasing attention in recent years. For effective collaboration between humans and AI teammates, proactivity is crucial for close coordination and effective communication. However, the design of…

Artificial Intelligence · Computer Science 2023-06-21 Matthias Kraus , Ron Riekenbrauck , Wolfgang Minker

The investigation of tangible user interfaces commenced approximately thirty years ago. Questions on its commercial potential become more pressing as the field becomes mature. To take the field one step further -- as the emergence of…

Human-Computer Interaction · Computer Science 2026-01-01 Guillaume Riviere

As systems become more complex, the demand for thorough testing and virtual prototyping grows. To simulate whole systems, multiple tools are usually needed to cover different parts. These parts include the hardware of a system and the…

Software Engineering · Computer Science 2025-10-28 Nils Bosbach , Meik Schmidt , Lukas Jünger , Matthias Berthold , Rainer Leupers

Simulation tools are essential for robotics research, especially for those domains in which safety is crucial, such as Human-Robot Collaboration (HRC). However, it is challenging to simulate human behaviors, and existing robotics simulators…

Robotics · Computer Science 2022-10-05 Luca Fortini , Mattia Leonori , Juan M. Gandarias , Elena De Momi , Arash Ajoudani

Programming industrial robots is not very intuitive, and the programmer has to be a domain expert for e.g. welding and programming to know how the task is optimally executed. For SMEs such employees are not affordable, nor cost-effective.…

Robotics · Computer Science 2015-03-18 Stefan Profanter

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

Virtual Platforms (VPs) enable early software validation of autonomous systems' electronics, reducing costs and time-to-market. While many VPs support both functional and non-functional simulation (e.g., timing, power), they lack the…

Traditional robotic manipulator design methods require extensive, time-consuming, and manual trial and error to produce a viable design. During this process, engineers often spend their time redesigning or reshaping components as they…

Robotics · Computer Science 2022-04-15 Lara Zlokapa , Yiyue Luo , Jie Xu , Michael Foshey , Kui Wu , Pulkit Agrawal , Wojciech Matusik

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneous devices in complementary roles, leveraging the distinct…

With Artificial intelligence (AI) to aid or automate decision-making advancing rapidly, a particular concern is its fairness. In order to create reliable, safe and trustworthy systems through human-centred artificial intelligence (HCAI)…

Artificial Intelligence · Computer Science 2022-06-02 Yuri Nakao , Lorenzo Strappelli , Simone Stumpf , Aisha Naseer , Daniele Regoli , Giulia Del Gamba

The increasingly dynamic market for embedded systems makes virtual prototypes an indispensable tool for hardware/software codesign. The broad acceptance of the methodology has led to a diverse range of solutions: from open-source, pure…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-06-13 Tim Kraus , Axel Sauer , Ingo Feldner

As cities evolve toward more complex and multimodal transportation systems, the need for human-centered multi-agent simulation tools has never been more urgent. Yet most existing platforms remain limited - they often separate different…

Multiagent Systems · Computer Science 2025-07-16 Shiva Azimi , Arash Tavakoli

In this article, we report on the design and evaluation of an external human-machine interface (eHMI) for a real autonomous vehicle (AV), developed to operate as a shared transport pod in a pedestrianized urban space. We present insights…

Human-Computer Interaction · Computer Science 2024-06-19 Marius Hoggenmueller , Martin Tomitsch , Stewart Worrall

Navigating the diverse solution spaces of non-trivial software engineering tasks requires a combination of technical knowledge, problem-solving skills, and creativity. With multiple possible solutions available, each with its own set of…

Software Engineering · Computer Science 2023-01-31 Christoph Treude

The Internet of Drones (IoD) is a networking architecture that stems from the interplay between Unmanned Aerial Vehicles (UAVs) and wireless communication technologies. Networked drones can unleash disruptive scenarios in many application…

Networking and Internet Architecture · Computer Science 2023-01-10 Giovanni Grieco , Giovanni Iacovelli , Pietro Boccadoro , Luigi Alfredo Grieco
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