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Let $G$ be a graph having a vertex $v$ such that $H = G - v$ is a trivially perfect graph. We give a polynomial-time algorithm for the problem of deciding whether it is possible to add at most $k$ edges to $G$ to obtain a trivially perfect…
We present a general technique, based on parametric search with some twist, for solving a variety of optimization problems on a set of semi-algebraic geometric objects of constant complexity. The common feature of these problems is that…
Let $G$ be a finite simple graph on the vertex set $V(G)$ and let $\text{ind-match}(G)$, $\text{min-match}(G)$ and $\text{match}(G)$ denote the induced matching number, the minimum matching number and the matching number of $G$,…
A distinguishing r-vertex-labelling (resp. r-edge-labelling) of an undirected graph G is a mapping $\lambda$ from the set of vertices (resp. the set of edges) of G to the set of labels {1,. .. , r} such that no non-trivial automorphism of G…
We consider the following combinatorial search problem: we are given some excellent elements of $[n]$ and we should find at least one, asking questions of the following type: "Is there an excellent element in $A \subset [n]$?". G.O.H.…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…
We study the Minimum Crossing Number problem: given an $n$-vertex graph $G$, the goal is to find a drawing of $G$ in the plane with minimum number of edge crossings. This is one of the central problems in topological graph theory, that has…
We show that the quantum query complexity of detecting if an $n$-vertex graph contains a triangle is $O(n^{9/7})$. This improves the previous best algorithm of Belovs making $O(n^{35/27})$ queries. For the problem of determining if an…
We systematically study a natural problem in extremal graph theory, to minimize the number of edges in a graph with a fixed number of vertices, subject to a certain local condition: each vertex must be in a copy of a fixed graph $H$. We…
We initiate the study of local topology of random graphs. The high level goal is to characterize local "motifs" in graphs. In this paper, we consider what we call the layer-$r$ subgraphs for an input graph $G = (V,E)$: Specifically, the…
A set $A$ of vertices in an $r$-uniform hypergraph $\mathcal H$ is covered in $\mathcal H$ if there is some vertex $u\not\in A$ such that, for every $(r-1)$-set $B\subset A$, the set $\{u\}\cup B$ is in $\mathcal H$. Erdos and Moser (1970)…
The {\it crossing number} of a graph $G$ is the minimum number of pairwise intersections of edges in a drawing of $G$. Motivated by the recent work [Faria, L., Figueiredo, C.M.H. de, Sykora, O., Vrt'o, I.: An improved upper bound on the…
A graph G=(V,E) is called a unit-distance graph in the plane if there is an injective embedding of V in the plane such that every pair of adjacent vertices are at unit distance apart. If additionally the corresponding edges are non-crossing…
The unit ball random geometric graph $G=G^d_p(\lambda,n)$ has as its vertices $n$ points distributed independently and uniformly in the $d$-dimensional unit ball, with two vertices adjacent if and only if their $l_p$-distance is at most…
The \emph{choice number} of a graph $G$, denoted $\ch(G)$, is the minimum integer $k$ such that for any assignment of lists of size $k$ to the vertices of $G$, there is a proper colouring of $G$ such that every vertex is mapped to a colour…
We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…
We study the minimum vertex cover problem in the following stochastic setting. Let $G$ be an arbitrary given graph, $p \in (0, 1]$ a parameter of the problem, and let $G_p$ be a random subgraph that includes each edge of $G$ independently…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…
We consider the query complexity of finding a local minimum of a function defined on a graph. This abstract problem is fundamental to many optimization tasks, such as finding a local minimum of the loss function when training deep neural…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…