Related papers: Party Game for a 500th Anniversary
Consider a uniformly random deck consisting of cards labelled by numbers from $1$ through $n$, possibly with repeats. A guesser guesses the top card, after which it is revealed and removed and the game continues. What is the expected number…
The topic of this treatise is a combinatorial technique called Graph Pebbling. We investigate pebbling numbers, weight functions, flow networks, hypercubes, and the zero-sum conjecture of Erd\H{o}s and Lemke. This investigation is a…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
A geometrical pattern is a set of points with all pairwise distances (or, more generally, relative distances) specified. Finding matches to such patterns has applications to spatial data in seismic, astronomical, and transportation…
This work concerns how the three-dimensional polyhedral Mereon structure (the 120 polyhedron) is the precise projection from four-space of the 600-cell, an analogue in four-dimensional space of a regular solid. The 600-cell is made from 120…
Assuming that cards are dealt with replacement from a single deck and that each of Player and Banker sees the total of his own two-card hand but not its composition, baccara is a 2 x 2^88 matrix game, which was solved by Kemeny and Snell in…
Myerson first introduced graph-restricted games in order to model the interaction of cooperative players with an underlying communication network. A dedicated solution concept -- the Myerson value -- is perhaps the most important normative…
The information decomposition problem requires an additive decomposition of the mutual information between the input and target variables into nonnegative terms. The recently introduced solution to this problem, Information Attribution,…
We transform a Muller game with n vertices into a safety game with (n!)^3 vertices whose solution allows to determine the winning regions of the Muller game and to compute a finite-state winning strategy for one player. This yields a novel…
Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of…
We consider the \emph{connected game coloring number} of a graph, introduced by Charpentier et al. as a game theoretic graph parameter that measures the degeneracy of a graph with respect to a certain two-player game played with an…
Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…
Parrondo's paradox is about a paradoxical game and gambling where two probabilistic losing games can be combined to form a winning game. While the counter intuitive game is interesting in itself, it can be thought of a discrete version of…
Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…
This paper explores the application of a new algebraic method of color exchanges to the edge coloring of simple graphs. Vizing's theorem states that the edge coloring of a simple graph $G$ requires either $\Delta$ or $\Delta+1$ colors,…
Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…
Domineering is a two player game played on a checkerboard in which one player places dominoes vertically and the other places them horizontally. We give bivariate generating polynomials enumerating Domineering positions by the number of…
We investigate a coin-weighing puzzle that appeared in the all-Russian math Olympiad in 2000. We liked the puzzle because the methods of analysis differ from classical coin-weighing puzzles. We generalize the puzzle by varying the number of…
In this paper, we present a model of Partnership Game with respect to the important role of partnership and cooperation in nowdays life. Since such interactions are repeated frequently, we study this model as a Stage Game in the structure…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…